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-   -   bot for CSS Full (http://forums.bots-united.com/showthread.php?t=2802)

strelok 18-10-2004 15:00

bot for CSS Full
 
I use the"dumpbin" utility to dump the exported symbols in a DLL file. But list of exported symbols don't have entities.
And liblist.gam don't load my dll.

botman 18-10-2004 15:04

Re: bot for CSS Full
 
You'll have to wait until the SDK is released for the Source engine. It'll probably be about another month or so.

botman

stefanhendriks 18-10-2004 19:04

Re: bot for CSS Full
 
i thought there would be in-game bots?

MarD 18-10-2004 20:38

Re: bot for CSS Full
 
Heyyo,

There is, but they're not complete. I heard there's some changes you can do to CSS to get the bots to work, otherwise when you type "bot_add" in the console it says "bots are disabled in the beta" Their combat sucks right now as they just stand still n' die, but their movements great, very nice work of navmesh. ;)

BTW, you type "nav_generate" I think it is to make the bot regenerate the navmesh for levels.

sfx1999 18-10-2004 21:39

Re: bot for CSS Full
 
If you are looking for entities, dump the maps with GCFscape. You can find the entity lump because the structure looks like this:

int magic number (VBSP)
int version (don't remember)
int entity_lump_offset
int entity_lump_length

The int type is 32-bit.

strelok 19-10-2004 06:41

Re: bot for CSS Full
 
thx to all

Bots in CSS very STUPID.


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