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bot for CSS Full
I use the"dumpbin" utility to dump the exported symbols in a DLL file. But list of exported symbols don't have entities.
And liblist.gam don't load my dll. |
Re: bot for CSS Full
You'll have to wait until the SDK is released for the Source engine. It'll probably be about another month or so.
botman |
Re: bot for CSS Full
i thought there would be in-game bots?
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Re: bot for CSS Full
Heyyo,
There is, but they're not complete. I heard there's some changes you can do to CSS to get the bots to work, otherwise when you type "bot_add" in the console it says "bots are disabled in the beta" Their combat sucks right now as they just stand still n' die, but their movements great, very nice work of navmesh. ;) BTW, you type "nav_generate" I think it is to make the bot regenerate the navmesh for levels. |
Re: bot for CSS Full
If you are looking for entities, dump the maps with GCFscape. You can find the entity lump because the structure looks like this:
int magic number (VBSP) int version (don't remember) int entity_lump_offset int entity_lump_length The int type is 32-bit. |
Re: bot for CSS Full
thx to all
Bots in CSS very STUPID. |
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