Supply Depot Night (supply_pro) waypoints
Finally a version of SupplyDepot that bots can like. First Beta waypoints are here (better get them before geocities closes this summer). Still need to tweak the balance a little and see if there are any places that the Allied engrs won't fix the truck. Rarely the truck(disabled) will block a point where the bots expect to cross the road. Otherwise behaviour is good.
(other versions of supply depot are in these threads 1, 2) |
Re: Supply Depot Night (supply_pro) waypoints
Team balance is now acceptable or better with better focus moving truck to crane from gate, and more nodes in and around truck path in places. Get 0.91 Here (before Geocities disappears)
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Re: Supply Depot Night (supply_pro) waypoints
After more testing I found 2 spots the engrs needed nodes to be closer to the truck and a couple of rare no goals that I have added roams to correct. Also changed the path the engrs will take for the dyno at the rear door of the spawn so they will also touch the flag going in. Balance tests with a team makeup slightly favorable to allies now has them winning almost 2:1. Get 0.92 here (until geocities is no more).
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Re: Supply Depot Night (supply_pro) waypoints
Well Done!!
These work great. The only thing I noticed tonight was the Allied Engies can at time ignore the truck when it requires rebuilding. Can this be tweaked? Do you need to know where? nedd |
Re: Supply Depot Night (supply_pro) waypoints
Yes location of truck and where they were in relation to it would help since generally I either have to add a node or move another node closer. Thanks
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Re: Supply Depot Night (supply_pro) waypoints
Here you go..
http://ned.theoldergamers.com/et-fri...ckfeedback.jpg The one on the left in particular had engies right next to it. It took a couple of minutes at these point for an engie to try to repair. Other than that it plays great! cheers nedd |
Re: Supply Depot Night (supply_pro) waypoints
Thanks Ned. I walked one allied engr in step, and repeat fashion (repair truck, advance a bit, kill allbots, destroy truck, addbot repeat...) and found a few spots. Still may not be perfect with all the splines, but I saw no problems in testing. Also caught a couple of incorrect closenodes on actions by the barrier so they are fixed and added more routes. You can now get the 0.93 waypoints from Geocities (untill October shutdown).
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