![]() |
Problem with bots on map change.
It works on the first map when the server originally starts.
On map change, the server seems to have a problem counting the bots and wants to keep assigning bots to the server. I have my maxbots set to 12 and it looks like it's trying to assign 13 bots or more to the server so it has to keep kicking a bot over, and over, and over, and over, and over, and over again forever... really hurts the lag and makes for strange bot behavior. I tried setting my epb_pause for 12 seconds, but I'm not sure that's what it needs. I think I need to set a delay on how quickly each bot joins the game since they all basicly seem to join at once while human players are trying to join. Is there a variable I can change to set how long the delay between bot joinings is set to or anyone else know another fix besides turning epb_autofill off? I'd like bots to be on my server without me actually having to put them there. Thx in advance. Also, the bot commands aren't working from the server console. {edit} Now changed the epb_pause for 30 seconds to give humans a chance to join. If that doesnt work I guess I'll try 1 second to try to beat them to the server or something... Ok - new update. As soon as I left the server, it was able to keep it's 12th bot and stablized. When I rejoined the server it kicked the bot and everything was OK after that. It seems that the server wants max bots in the server to start with no matter what. Then it corrects the number of bots but has to achieve 12 bots in the beginning no matter what just to stablize. It only screws up if a player joins before the bots do. Oh, and the pause is only for when the server starts, not when the map changes... tsk tsk tsk. Would it be possible to go into my server.cfg file and type: epb addbot six times to have it add six bots at every map change? Is that what the server.cfg file is for and will it work that way? Does the server.cfg just load at restart or new start? Also, it looks like when I manually add a bot it's ok and so long as I add only 8 bots and the server doesnt get too busy with humans there won't be a problem... but what am I supposed to do if it does get full? |
Re: Problem with bots on map change.
No replies? Do I need to start over or is the description good but nobody's sure what to do?
|
Re: Problem with bots on map change.
Try the new version - 5.2. This is solved there.
|
Re: Problem with bots on map change.
You're the man!:clown:
|
Re: Problem with bots on map change.
Thanked you too soon... this is going to be a long one so bear with me.
Console output. Code:
Code:
ChickenMe InkStain CS Addict (1)eColI Happybattles H2O (2)eColI (3)eColI Triad Swirve Beer Values in EPB.cfg that I changed from default: Code:
epb_clantags off Code:
game "Counter-Strike" |
Re: Problem with bots on map change.
Yep the version of the server is not problem. I will check out that.
|
Re: Problem with bots on map change.
Might help if I give you some system info.
Windows XP Home SP2 RAM: 1024 Mb Connection Speed: 1.5 up and down (Cable) Page File Space: 2.40 Gb 25Gb on local installation drive free. Installed in FAT32 HDD WinFast A340 128mb Video Vinyl AC'97 Codec Combo Driver (VIA Technologies) Here's some specifics about the server: Counter-Strike HLDS 4.1.1.1 AMXX Plugins: Code:
; AMX Mod X plugins Code:
;;Metamod plugins.ini Code:
// vim: set ft=c : AMXX modules.ini Code:
; AMX Mod X Modules Code:
// AMX Configuration File |
Re: Problem with bots on map change.
Hmm maybe try to add the bot dll in plugins.ini. ;)
|
Re: Problem with bots on map change.
I actually did try running the bot through plugins.ini but I searched online and found a tutorial which said the only way to run the bot was through metamod's config.ini
Very confusing... never seen anything like this before... |
Re: Problem with bots on map change.
You can run bots via config.ini if they are NOT metamod plugins. So EPB is so must be placed in plugins.ini
|
Re: Problem with bots on map change.
From console:
Code:
] meta list Code:
game "Counter-Strike" Code:
;;Metamod plugins.ini |
Re: Problem with bots on map change.
Maybe a fix here:
E[POD]bot: meta-interface version mismatch (metamod: 5:12, E[POD]bot: 5:13) metamod version is too old for this plugin; update metamod It's great that you have that in there... but where do I get metamod 5.13? |
Re: Problem with bots on map change.
Holy crap I got it to work! And it works EXACTLY the way you said it would, except...
Users need to download and install the latest metamod version 1.19 Now, let's see if it still has a problem counting bots... |
Re: Problem with bots on map change.
Well, it's still kicking bots over and over and over and over again.
It's about once a second. If one person joins the server, then the map changes, it seems to do this... (pseudoscript) Code:
That's what I see happening anyways. I don't know how to make bots, but this might help. |
Re: Problem with bots on map change.
Heyyo,
Hmm, I just noticed this... but your liblist.gam file, it has both gamedll "addons\metamod\dlls\metamod.dll" gamedll "cstrike\EPODbot\EPB.dll" which's not right dude. delete the 2nd one with E[POD]bot innit. Then the metamod plugin should work fine.... |
Re: Problem with bots on map change.
I wish it were true... here's my console output after fixing liblist.gam
Code:
|
Re: Problem with bots on map change.
Damn, know problem. It will be fixed for the next release. Damn again I must publish bugfix release. Sinse MarD is back to work he will test it and there will be no more problems. ;)
|
Re: Problem with bots on map change.
Heyyo,
Hmm, come to think of it, I have a similar problem. Storm, I think it has to do with epb autofill actually. On mapchange, it reloads the epb.cfg... which has the epb_autofill in there. So for eg, I start up a map I'm not done waypointing, I turn on waypointing mode and it kicks the bots. Good, BUT, it doesn't deactivate the epb_autofill... so it keeps readding bots, and so if I wanna edit waypoints I have to wait for all the bots to add in and epb_autofill to turn off, and then kick them all so I can waypoint. So Storm, I think all you have to do for the epb_autofill, is either ignore it on mapchange, or not save the bots from the previous map on mapchange. for now happybattles, disable epb_autofill, and any epb_addbot lines in the epb.cfg. Then, once the server's started, autofill the server, then it should be fine on mapchange as it won't reactivate the autofill command. I know, a temp fix... but it'll have to do for now until it's properly fixed. |
Re: Problem with bots on map change.
You already wrote me for that on PM. It will be fixed. ;)
|
Re: Problem with bots on map change.
Heyyo,
Hmm, lol... I dunno, short term memory probs I guess. I did mention the epb autofill when I waypoint having a problem, but it seems to be part of hisprob too. So I'm sure after a couple adjustments this can be fixed in notime. :D |
Re: Problem with bots on map change.
I can work on EPB only in the weekend.
|
Re: Problem with bots on map change.
No problem. Thank you for making this bot.
|
All times are GMT +2. The time now is 20:54. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.