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Re: Work In progress (WIP) #8
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From metamod website The file is re-read at changelevel, as well as on demand (via "meta refresh" console command; see below). When the file is re-read, it will:
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Re: Work In progress (WIP) #8
CS 1.6 Steam dedicated server. It's not that the box is overloaded, I can run other stuff and performance is great. Something is limiting FPS to 20, but it's not CPU performance. CS 1.5 dedicated server runs at 80 FPS no problem on the same box.
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Re: Work In progress (WIP) #8
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Re: Work In progress (WIP) #8
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This plugin for me gives me a 200 FPS on a WON HLDS Note: I have not tried this in Steam on a HLDS Server so, do not know if it boosts the FPS. |
Re: Work In progress (WIP) #8
Update...
So I had the same problem with the bots not moving at all, and just standing around... rolled back from the fastfix to wip#8... deleted the exp and map files... Then ran around to every nook and cranny of de_dust, by myself, for both teams... I had just trained my first killing squad!!! These bots are awesome when they work right! So then I got to thinking... maybe I hadn't trained my bots right with the fastfix...? So I went back to the fastfix for more with the wip#8 exp & map files... trained the bots... added bots... stuck... then I thought, may be a compatibility issue... deleted exp & map files, and re-trained bots... still stuck... so now I leave this post, rolling back, once again ...to wip#8 PS still getting random crashes but i dont even know if it is related to realbot at all... No more problems with map change... yet... Really need to clean up my server (dirty plug-inz)... good luck everyone! |
Re: Work In progress (WIP) #8
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LOL well I have to agree with that. I'm not saying the refresh does not solve the problem, I just don't see how it does it. I doubt metamod uses the registry because it is was first designed to operate under Linux which does not use a registry. I did do a search through the registery for the keyword "metamod" but nothing came up. This one is very strange. |
Re: Work In progress (WIP) #8
I rolled back the fastfix to WIP#8 and the bots move after some rounds.
But they allmost always choose the same route - how boring... |
Re: Work In progress (WIP) #8
Just thought I'd add this here :
http://forums.bots-united.com/showthread.php?t=609 Is it possible to get hold of WIP#7 ? If anyone has it can they email me it? dave@fwib(removethiscarp)ble.org Thanks. o_O |
Re: Work In progress (WIP) #8
I checked my source and ran a test server, and i also saw those 'stuck bots'. I don't know how that could be. I grabbed my backup of the source and compiled a 'normal WIP #8' version from it, and that one worked okay.
So, i suggest to try out WIP #8 if you have any trouble with the fastfix. I will now try to add 'fixes' (some messed it up as it seems) slowly and see when this bug appears again. |
Re: Work In progress (WIP) #8
I don't see any evidence of the bots learning that certain connections are not usable and ignoring them. How long should it take them to learn?
Also, they don't seem to try ducking under obstacles. Should they? |
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