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-   -   YaPB2 Updates (http://forums.bots-united.com/showthread.php?t=9960)

jeefo 18-03-2016 22:16

Re: YaPB2 Updates
 
And, can you please post your CPU info.

chelseafc0512 19-03-2016 04:42

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66511)
And, can you please post your CPU info.

Hi jeefo,
Thank you for the help
my cpu (the computer that doesn't run with v2.73) is G530 (desktop pc)
http://ark.intel.com/products/53414/...Cache-2_40-GHz
i'm not sure about the "debug build" you said ,but this issue happens with the bot v2.73 which i downloaded here https://yapb.jeefo.net/drop/releases/

however,when i tried running with i3 4040u ( laptop) and it works fine ,both computer uses the same game files so i guess it's because of CPU

i have no idea how to run yapb without metamod, could you please tell me how ?
Thanks

jeefo 23-03-2016 09:55

Re: YaPB2 Updates
 
Quote:

Originally Posted by chelseafc0512 (Post 66512)
Hi jeefo,
Thank you for the help
my cpu (the computer that doesn't run with v2.73) is G530 (desktop pc)
http://ark.intel.com/products/53414/...Cache-2_40-GHz
i'm not sure about the "debug build" you said ,but this issue happens with the bot v2.73 which i downloaded here https://yapb.jeefo.net/drop/releases/

however,when i tried running with i3 4040u ( laptop) and it works fine ,both computer uses the same game files so i guess it's because of CPU

i have no idea how to run yapb without metamod, could you please tell me how ?
Thanks

Yup, this cpu is a bit old. I will turn-off unsupported optimizations next build. Sorry for problems.

jeefo 23-03-2016 09:56

Re: YaPB2 Updates
 
Quote:

Originally Posted by Krtola (Post 66501)
When will add optional offset-based team detection way,please?

i have looked into the podbot_mm sources, and seems that KWo doesn't use team-offsets.

podbots acts normally in your setup?

chelseafc0512 23-03-2016 10:39

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66513)
Yup, this cpu is a bit old. I will turn-off unsupported optimizations next build. Sorry for problems.

Hi again,
Thank you very much, jeefo. i'm so glad to see that :D

jeefo 25-03-2016 14:04

Re: YaPB2 Updates
 
Quote:

Originally Posted by chelseafc0512 (Post 66515)
Hi again,
Thank you very much, jeefo. i'm so glad to see that :D

https://yapb.jeefo.net/drop/yapb/4359_git159/win32/

It's should work with your CPU now.

chelseafc0512 25-03-2016 20:27

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66516)
https://yapb.jeefo.net/drop/yapb/4359_git159/win32/

It's should work with your CPU now.

Thank you very much ,jeefo
i guessed you mean the latest version ,the link you gave in that post linked to the 2.71 version (updated on dec 2015) but it doesn't matter :D
i download the latest version at https://yapb.jeefo.net/drop/releases/ and it works fine
Thank you very much :D :D

iluvbot 13-11-2016 06:31

Re: YaPB2 Updates
 
Hi ,thank you for keeping update, i really appreciate it
1. can you please write the change log each time you add important updates,
i'm very grateful to know if a fix for bot gameplay (aiming system...) ,or a cvar added :D
2. I want to report yapb aiming bugs : when i keep shooting ( not release fire button) ,the bot seems wait me to release fire ,so i can kill him easily by this way
just keep shooting and aim them (while keep shooting), the bots almost can't hurt me (in most case (about 80-90%) the bot get killed)
(if i release the fire , he shots against and kill me immediately)
podbot and its clones also have this problem
with zbot (cz bot), you almost cannot use this way, when you keep shooting, zbot seems very expert in running around to avoid getting hits, and shoot against ,then you would get hurts if you keep shooting like that

jeefo 15-11-2016 20:13

Re: YaPB2 Updates
 
Quote:

Originally Posted by iluvbot (Post 66644)
Hi ,thank you for keeping update, i really appreciate it
1. can you please write the change log each time you add important updates,
i'm very grateful to know if a fix for bot gameplay (aiming system...) ,or a cvar added :D
2. I want to report yapb aiming bugs : when i keep shooting ( not release fire button) ,the bot seems wait me to release fire ,so i can kill him easily by this way
just keep shooting and aim them (while keep shooting), the bots almost can't hurt me (in most case (about 80-90%) the bot get killed)
(if i release the fire , he shots against and kill me immediately)
podbot and its clones also have this problem
with zbot (cz bot), you almost cannot use this way, when you keep shooting, zbot seems very expert in running around to avoid getting hits, and shoot against ,then you would get hurts if you keep shooting like that

Hi! There not much changes. You can see them on github. Moslty optimizations and little bugfixes.

As for aiming, yup. It's because recoil compensation code using punchangles for calculations, which changes alot when someone hit's the bot. BUT, actually bots at level 4 is unbeatable, not sure if improvement is needed here.

iluvbot 16-11-2016 06:56

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66645)
Hi! There not much changes. You can see them on github. Moslty optimizations and little bugfixes.

As for aiming, yup. It's because recoil compensation code using punchangles for calculations, which changes alot when someone hit's the bot. BUT, actually bots at level 4 is unbeatable, not sure if improvement is needed here.

Hi again,
Thank you so much for reply
actually i beat bots level 4 many times (latest version) ,it's not hard actually ,especially in short range,as i said in earlier post,
I just held fire and aimed him while holding fire, in about 90% cases bots can't hurt you, especially when you hit him first
(when you hit him first, just keep holding your fire and the bot can not react)
About the aim change when the bots get hits, i think you can make it like zbot (czbot) : when the bots get hit , you can make them running around to avoid bullets,then shoot against
(as i said, it's hard to kill zbot by holding fire , in most case i get killed if holding fire ,zbot just running around to avoid bullets and shoot against and i get killed)
sorry for my bad english

chelseafc0512 14-01-2018 16:21

Re: YaPB2 Updates
 
1 Attachment(s)
Hi jeefo ,thank you very much for the update
i have two issue, please help
-when i test the bots on cs_italy, there are hostages on the two floors,
2 hostages on the first floor, and 2 hostages on the second floor
i place two goal waypoints there ,but yapb bots only pick hostages on one goal waypoint (while they should takes on both waypoints) ,then they lead the hostages to the rescue point,the result is they have to come back again and take the hostages on the other goal waypoint


here is the pwf file of cs_italy,can you please take a look
https://drive.google.com/file/d/1fRr...ew?usp=sharing

- i also have another question about bot skill
yb add [skill] [personality] [team] [name] [model]
if i set yb_difficulty "4" but when add bot i use yb add 50 (skill "50") bot will have skill only "50" but hardest difficulty ("yb_difficulty 4")
that bot ability will be choosen from difficulty in ""skill" or "yb_difficulty" ? (i mean it will be harder or easier than bot_difficulty "3" ?)
i want to ask bot_difficulty "3" will have skill at which range ? (for example skill from range "60" to "80" ,or something)
Thanks alot

BURAOT 13-08-2018 16:46

Re: YaPB2 Updates
 
New YAPB v2.8.5318-dev-git339 12/08/2018 August
YaPB-2.8.5318-dev-git339
yapb-2.8.5318-dev-git339-linux
yapb-2.8.5318-dev-git339-macos
yapb-2.8.5318-dev-git339-windows
yapb-2.8.5318-dev-git339-windows Zip

Waypoints
yapb_waypoint_pack_2199_broken
yapb_waypoint_pack_4489_working

:chef::sorcerer:

jeefo 18-08-2018 22:58

Re: YaPB2 Updates
 
Quote:

Originally Posted by BURAOT (Post 67196)

Hello. New changes aren't in master branch yet.

It's mostly fixes for lowering CPU usage and hlds stability.

Above that:
Code:

Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.

Will be released as 2.9 next month.

Happily someone still interested in bots here :)

jeefo 28-10-2018 20:18

Re: YaPB2 Updates
 
A bit later, but better than never.

Stability issues should be resolved now:

Code:

stats
CPU  In    Out  Uptime  Users  FPS    Players
12.00  0.00  0.00    18482 31150  987.53      0

status
hostname:  YaPB Playtest Server
version :  48/1.1.2.7/Stdio 1501 secure  (10)
tcp/ip  :  188.225.47.109:XXXXX
map    :  cs_backalley at: 0 x, 0 y, 0 z
players :  31 active (32 max)

#      name userid uniqueid frag time ping loss adr
# 1 "Pissed Off" 15120 BOT  2 141:24:20    0    0
# 2 "Killing Frenzy" 15121 BOT  0 141:24:20    0    0
# 3  "V0id" 15122 BOT  0 141:24:20    0    0
# 4 "Neural Noise" 15123 BOT  0 141:24:20    0    0
# 5  "Zap!" 15124 BOT  0 141:24:20    0    0
# 6 "Campers Death" 15125 BOT  0 141:24:20    0    0
# 7 "Count Floyd" 15126 BOT  0 141:24:20    0    0
# 8 "Berzerk Bot" 15127 BOT  2 141:24:20    0    0
# 9 "Bloodlust" 15128 BOT  1 141:24:20    0    0
#10  "Alloc" 15129 BOT  1 141:24:20    0    0
#11 "Make my Day" 15130 BOT  1 141:24:20    0    0
#12 "Kugelfang" 15131 BOT  0 141:24:20    0    0
#13 "Make me Laugh" 15132 BOT  1 141:24:20    0    0
#14 "killaruna" 15133 BOT  1 141:24:20    0    0
#15  "Dredd" 15134 BOT  1 141:24:20    0    0
#16 "Botsie Collins" 15135 BOT  0 141:24:20    0    0
#17  "Ivan" 15136 BOT  0 141:24:20    0    0
#18 "Die Humans" 15137 BOT  0 141:24:20    0    0
#19 "Headshot Deluxe" 15138 BOT  2 141:24:20    0    0
#20 "U're Dead" 15139 BOT  0 141:24:20    0    0
#21 "Dr. No" 15140 BOT  0 141:24:20    0    0
#22 "Laserdance" 15141 BOT  0 141:24:20    0    0
#23 "Violently Happy" 15142 BOT  0 141:24:20    0    0
#24 "Fragnatic" 15143 BOT  0 141:24:20    0    0
#25 "Hemp Invader" 15144 BOT  0 141:24:20    0    0
#26 "Ping of Death" 15145 BOT  0 141:24:20    0    0
#27 "Borg Queen" 15146 BOT  0 141:24:20    0    0
#28  "Eliza" 15147 BOT  0 141:24:20    0    0
#29 "Electrica" 15148 BOT  0 141:24:20    0    0
#30 "Neuromancer" 15149 BOT  0 141:24:20    0    0
#31 "Polymorph" 15150 BOT  0 141:24:20    0    0
31 users


Update: 2.9.5395

Fixes:
  • Bots at difficulty 0 can't shoot enemies.
  • Weapon price for Elite is 800$ in CS 1.6.
  • Bots not camping in camp spots.
  • Chatter/radio message cycling. (need feedback).
  • CTs unable to defuse bomb.
  • Backward jump path generation in waypoint editor.
  • Autoradius in waypoint editor.
  • Autoradius menu non closeable.
  • Bots version display on entering game.
  • Memory leak in DLL-loader. (non metamod).
  • Stack-corruption in memory-file reader.
  • Heap buffer overflow in config loader code.
  • Bots able to see through smoke.
  • Team-detection on non-standard modes.
  • Quota & autovacate management.
  • Bunch of warnings from static analyzers.
  • A* pathfinder not working correctly.
  • Tried to write to uninitialized sizebuf_t error' on bot add/remove
  • VIP-detection on some maps.
  • Occupied waypoint checker.
  • Aiming at enemy too shaky.
  • Seek cover & enemy hunt tasks.
  • Searching for optimal waypoints.
  • Bots consider stuck when using 'shift' walk.
  • Bots waypoint reachability functions.
  • Bots continuously stays in throw smoke task.
  • Bots reaching camp-goal jumping or stays they for some time.
  • Bots endlessly trying to pickup weapons.
  • Active grenades list not working after changelevel.
  • Incorrect bot velocity while jumping.
  • Predict path enemy tracking timer is always true.
  • Kill-all bot command not killing one random bot for first time use.
  • Bots not added after the changelevel on Xash3D Engine.
  • Assert in ClientDisconnect when quitting game while meta unloaded yapb module.
  • Failed during load waypoints still allows to add bots, thus causing bot to crash.
  • Bots choice to use unreachable waypoints. (need testing).
  • GCC-8.2 warnings.
  • Support for X64 builds for FWGS Xash3D Engine.
  • LTO builds under linux.
  • Rare Win32 Installer crashes.

Additions:
  • Added basic documentation: https://yapb.readthedocs.io/en/latest/
  • Added "waypoint buckets". For faster nearest waypoint search. We can now increase max number of waypoints if needed, without losing performance.
  • Added yb_think_fps. Use with caution.
  • Minor tweaks to camping and bot enemy aiming
  • Greatly improved grenade throwing.
  • Greatly reduced bot CPU usage.
  • Code refactoring.
  • Optimized headshot offsets.
  • Optimized aim errors and enemy searches.
  • Get rid of preprocessor macroses.
  • Checking if tracking entity is still alive.
  • Do not duck in crouch-goal waypoints.
  • Remove ancient hack with failed goals.
  • Disallow access to yapb waypoint menu on hlds.
  • Updated linux/osx makefile.
  • Get rid of system's math library (just for fun).
  • Increased radius for searching targets for grenades.
  • Tweaked bot difficulty levels.
  • Improved sniper weapon handling. Trying to stand still while shooting.
  • Increase retreat level only if sniper weapon is low on ammo.
  • Reduce surprise timers when holding sniper weapons.
  • New aim-at-head position calculation.
  • Shoot delay timers are now based on bot's difficulty.
  • Prefer smoke grenades more than flashbangs.
  • Tweaked shift move, so zero move speed not overridden with shift speed.
  • Increase reachability radius for dest waypoint, if it's currently owned by other bot.
  • Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn.
  • Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of interesting entities, so every bot is accessing this list. This should lower CPU usage more a little.
  • Get rid of stdc++ dependency for GCC & ICC under linux.
  • Reduced time between selecting grenade and throwing it away.
  • Do not try to kill bots that already dead with kill command.
  • Bots will try to not strafe while in combat if seeing enemy only partially.
  • Tweaked difficulty levels.
  • Bots on Android will have a difficulty level 2 by default.
  • Added ability to delete waypoint by number using "yb wp delete <Nr.>".

Links:

jeefo 30-10-2018 11:06

Re: YaPB2 Updates
 
CS 1.6 client for Android is updated with latest YaPB revision too.

https://play.google.com/store/apps/d...h3d.cs16client

jeefo 14-12-2020 18:27

Re: YaPB2 Updates
 
This thread is now abandoned.

Check for updates @ github: https://github.com/yapb/yapb/releases


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