![]() |
Re: Bots get stuck at top of ladder
Quote:
Quote:
In a former DLL I tried to make a quick and dirty fix by temporarily setting the origin of the faulty waypoint (the one AFTER the ladder) a little higher and a little closer to the bot. It helped a bit for some ladders, but I had not tested it thoroughly for all at all, so that might be a direct incidence of that modification. |
Re: Bots get stuck at top of ladder
Quote:
Do you remember when you removed the lock I mentioned? Was it really after the dll I found (Apr, 5 or something)? Dang, this is not easy to get right. In general, bots must be forced to look upwards when going over the edge. Otherwise in some maps, some ladders will cease to work altogether. On the other hand, however, they must be free to fight an enemy - at least another bot on the same ladder. If they can't do that, we will see those "bot pyramids" on long ladders again... :( Hmmmm... how do bots recognize that they're stuck in another bot? If there's some code for "detecting collisions with other players" or whatever it may be called, maybe it could be used as a trigger to override the ladder movement lock. This way, they would at least be able to shoot an enemy bot who is between them and their next WP - instead of being stuck forever. Quote:
|
Re: Bots get stuck at top of ladder
Quote:
I can add only one word to this situation on cs_assault at this big ladder - last time I was waiting for bot there - at the edge of the building near the top of the ladder. I simply killed two bots before reaching by them top of the ladder, because they didn't try to look at the target of its climbing.:D I'm agree with PMB about this change in ladders fighting mode - now they can shoot during climbing because they look paralell to the ground - this is 100% OK. But I think , they should look sometimes during climbing also up and down to better see the situation (these situations described by T Wrecks and me). There is whole problem with this "look around" of bot. I noticed the fact - bots remember the last sound and view of enemie and they are still looking at that direction. The result is this , that they go and look at the wall (because they remember last enemie direction) and they don't see waiting for them enemies behind its back. If this is not clear what I described now, I can prepare some screenshots for better understanding the problem. Stop KWo - need new thread for this...:) OK - about ladder climbing problem now all is clear - there is something to do with bot's climbing code and now this thread can be closed, I think. Who can do this (close this thread)? |
Re: Bots get stuck at top of ladder
so i suppose, ladies and gents, that when this ladder code piece is "fixed", that my waypoints will still be knee-smacking, toe-jamming, nut-scratchin, downright nice stuff??
|
Re: Bots get stuck at top of ladder
No. You'll just have to fix all your WPs again, dude :D Hehehe, hopefully not. I'd have to do the same, and I sure wouldn't want to do that AGAIN.
Well, now we gotta see how to fix that code. IMHO, the ladder code is a bit f*cked up anyway - tomorrow I'm gonna attach some screenies to show situations where bots don't do what they're supposed to do on a ladder - kick another bot's arse! |
Re: Bots get stuck at top of ladder
4 Attachment(s)
/slightly off topic
i still am getting the bot's colide n stuck together at waypoints (ene if wp has large radius) i got screenshots and demo's i'll post up whne i get home i suspect there is a problem in bot collides func since i see em mostly stuck at ground wp's here's a dem i'm not sure how good it is... or if it's the correct one also how i got really tired of aiming at this really high wpt..............wondering why it automatically connects the top n bottom wp's even though they r so far apart....don't tell me it's autopath max distance :( (i have that set at 250 default n never chANGE IT) oh and here's something really weird: |
Re: Bots get stuck at top of ladder
*bump*
|
Re: Bots get stuck at top of ladder
Quote:
Use the option "Cache this waypoint" from the WP menu when you're at the upper ladder WP. Now go down to the lowest ladder WP and hit your "delete connection" key twice. The connection will be removed. Dang, come to think of it, I think there's a bug in the WP cache function - /me rushes off to test |
Re: Bots get stuck at top of ladder
Quote:
a) message Already no Path to this Waypoint b) deleting of some another connection , not to cached wp. Similar problems with adding path to some cached wp. But - once again - please - start new thread for new problem.:) |
Re: Bots get stuck at top of ladder
That should be simple to fix. I added the waypoint cache option in a rush because I wanted SoUlFaThEr and T Wrecks not to use their fingers in the console anymore :)
|
All times are GMT +2. The time now is 22:44. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.