![]() |
Re: for T-Wrecks and SoUlFaThEr new project
all the waypoints i am doing right now hold the standard cleanliness of cs_bikini...
you are moving faster than me on those wpts.....take your time :) |
Re: for T-Wrecks and SoUlFaThEr new project
hey do u guys have room for de_aztec3 i finally got the latest podbot by PM and i would like to have that map waypointed by u guys because i havent done it my self other the one on NICEBOT ty if u can
|
Re: for T-Wrecks and SoUlFaThEr new project
we presently are trying to get the most popular maps done first.....
but im sure sooner or later we will have time to do it. 01. de_bitterwine Ready very clean now 02. de_belvaros Ready 03. de_chiapas Ready 04. de_iced Ready some very cool larger jump sequences 05. de_manila Ready one of my personal favorite maps 06. cs_1337_assault Ready in my opinion the best assault breakdown 07. cs_penthouse/cs_penthouse2 Ready its really the same map 08. cs_bikini Ready this will go in the Bikini release from us also. its too good not to include right away! 09. fy_iceworld Ready a deathmatch must-have 10. fy_pool_day Ready a deathmatch must-have 11. awp_map Ready THE awp training map, must-have *(these below need work still) 12. de_palais2k 13. de_pandemonuim 14. de_sampa 15. de_biochem 16. de_outrage 17. de_747 18. de_deadlock 19. de_stonepit 20. de_simpsons |
Re: for T-Wrecks and SoUlFaThEr new project
Regarding the button problem of de_prodigy2k - I asked the author if he'd be willing to build a remade version of the map without this evil button. He was so kind and answered very quickly, here's the text (in german):
Quote:
He would help if it was not that he had lost his map source two years ago... The programs he tried in order to decompile his map produced weird results (all brushes hollowed), so although everything would look fine, nonetheless he had to rebuild the map from scratch. What a pitty!:'( Could someone (Austin?!) hack this map so that he (TheDoenerking) could officially publish this new version? I didn't ask, but it's perhaps worth a try. |
Re: for T-Wrecks and SoUlFaThEr new project
thats a way to get it done :)
|
Re: for T-Wrecks and SoUlFaThEr new project
OK, i just asked him about this possability, and again he answered very quickly:
Quote:
|
Re: for T-Wrecks and SoUlFaThEr new project
Quote:
GREAT NEW IDEA FOR BOT MAPS!!! Now we can play some of those great maps where the bots USED to get stuck at the triggered doors! I just got a message from >BKA< T Wrecks suggestign we may try this so I credit him with this idea also. So I hacked de_prodigy2k for y'all and put it into a snazzy installer! http://austinbots.com/maps/de_prodigy2k(doorfix).exe But, please someone give me some feedback on this. I have never hacked a door in this way so watch for weird console messsages when the map is created and when some one walks through the door. I think it should be fine but I woud like to know for sure. Looks like I will have to add this feature to maphack! |
Re: for T-Wrecks and SoUlFaThEr new project
w00t! Austin, haven't seen you for some time - but now you're back, and I'd say you're back with a bang!! Man, u rule! Just downloading your fixed de_prodigy2k, can't wait to try it.
Ah, the download just finished - you excuse me... :D *LOL*...oh no! I should have described the door better. Austin, you untriggered the one door that would have worked with bots - unfortunately, there's a large garage door somewhere in the level, and that door is the one that makes bots get stuck... but it's easy to overlook when you walk through the level alone and it's open. The door you untriggered was one with what I always call "walk-into" buttons. Those can be waypointed, even if it makes placing WPs inside walls necessary - it's possible, and if it's well-waypointed, it works 100%. The door I failed to describe properly is one that's operated by means of normal buttons that need to be pushed by pointing at them and pressing the "use" key. THIS is next to impossible for bots and will cause nothing but problems. Sorry about that... BUT: Your installer was a "walk in the park" once more, the console didn't show any stupid messages, and the map plays just fine - only that the waypoints are outdated now... ;) And besides, if it worked so well with this door, it will work with other doors and other levels as well!! Just one question: Is it possible to convert a pushable button ("use" key) into the kind of trigger entity you removed ("walk-into")? This would be a perfect solution to keep the original looks and add to the atmosphere (imagine a bunker door that just swings open...) of the level, while at the same time it would get rid of bot problems. But hey, even if that isn't possible, we know now that triggered doors can be changedd to untriggered ones - cool! |
Re: for T-Wrecks and SoUlFaThEr new project
Great news Austin and many thank's for your work!
Unfortunatly I won't be able to test this new map before tomorrow, but please allow me one question - did you change both button triggered doors? Oh, and by the way could you please make your installer less restrictive?! I tried to decompress into an empty folder as I need all maps in zip format with preconfigured directory structure. Unfortunatly I couldnt install it because on my internet machine is neither halflife nor cstrike installed. Even a dummy cstrike.exe didn't help...9_9 |
Re: for T-Wrecks and SoUlFaThEr new project
@ Hot-Doc: See above for your "both doors" question... serves us right for not describing things precisely enough.
Concerning the installer problem: Try a dummy liblist.gam. I already tricked another installer (not Austin's, though) with this method. And besides, I think he made the installer so "restrictive" (and thus, at the same time fool-proof) because he had people unlike you and me in mind... people who don't know much about installing custom stuff and are afraid they could do something wrong... for such people, a "restrictive" installer is really optimal, because it doesn't ask or demand anything. So to speak, it doesn't say something like "Ok, buddy. Where's your cstrike folder? Eh? Where? Point me to it...", and the user wonders "cstrike or counter-strike? But I have this and that version, does that matter? Aww, no, I don't want to spoil anything". A "restrictive" installer gives a much more comfortable feeling. It kinda tells you: "Success, my friend! I found everything I need - just click, and I'll do the rest for you". It's kinda like windows - on one hand, it hides many useful resources behind a -sometimes VERY restrictive- interface, but that was the key to its success: It got the computer out of the nerd corner by making it look friendlier and easier to handle for n00bs... 9_9 I understand you, Hot-Doc - I prefer a rar or zip over anything else, but we are not the only ones... |
All times are GMT +2. The time now is 13:05. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.