.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   YaPB (http://forums.bots-united.com/forumdisplay.php?f=55)
-   -   Latest YaPB Beta (http://forums.bots-united.com/showthread.php?t=5956)

The Storm 07-02-2009 08:49

Re: Latest YaPB Beta
 
Hi Fixer, please read the forum rules. We do not support illegal/patched versions of CS or any other game, as well as the talking for such things is forbidden. You just got a warning!

ProRaiL 10-05-2009 20:39

Re: Latest YaPB Beta
 
2 Attachment(s)
Here is the latest fixed version of YAPB (works fine for me):

1) fixed yb_tkpunish check
2) skilled bots always know where the bomb is (to prevent stupid map running, 'cause every skilled player knows where the bomb is)
3) skilled bots never use a silencer on the usp

Enjoy!

P.S.: for those who got stuck with mp_freeforall isn't being detected properly, try yb_deathmatch 2 setting (it is not documented, discovered it when was searching through the sources)

jeefo 09-06-2009 01:16

Re: Latest YaPB Beta
 
Updated the first post.

AlexBreems 09-06-2009 12:24

Re: Latest YaPB Beta
 
с возращением ;)

выложи пожалуйста и исходники

jeefo 09-06-2009 20:37

Re: Latest YaPB Beta
 
plz speak english here...

src is messed a bit, i will upload them as soon as clean them up

Immortal_BLG 10-06-2009 02:56

Re: Latest YaPB Beta
 
0_o jeefo you still work on bot????????? If so it's great! :P Thx you!

AlexBreems 10-06-2009 11:50

Re: Latest YaPB Beta
 
In confcenter 1.5 (as well as in early versions) there is an error: if to remove ticks from all points in "forbidden weapon" and to save its that in a config all registers yb_restrictweapons "m3; xm1014" though should yb_restrictweapons ""


and plz, add support radiocommand "stick together team" and "enemy spotted"

jeefo 10-06-2009 22:20

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Immortal_BLG (Post 60064)
0_o jeefo you still work on bot????????? If so it's great! :P Thx you!

yup, a little bit, mostly optimizing and fixing bugs by now, since i need them for server ) so the AI is not the main part of current work, but will do some improvements )

Quote:

In confcenter 1.5 (as well as in early versions) there is an error: if to remove ticks from all points in "forbidden weapon" and to save its that in a config all registers yb_restrictweapons "m3; xm1014" though should yb_restrictweapons ""
whatever, do you think that bots will buy that weapons ? but anyway, i'll fix this)

Quote:

and plz, add support radiocommand "stick together team" and "enemy spotted"
first one is OK, but not in current todo list, why you need the second ? it's just a radio-spam :)

source.


by the way, any feedback on the 2.55?

Immortal_BLG 11-06-2009 04:05

Re: Latest YaPB Beta
 
Sorry for flood.

I too try to create bot from YaPB, GINA and some examples from other bots (RCBot2, koraxBot, JoeBotXP, ....)....
Please don't laugh....
Many things do not work..., as I bad know c++ language :(
Warning: This is only work on win32, steam cs 1.6 (maybe CZ).

There can be it to somebody to be useful....
http://rapidshare.com/files/24319877...3_src.zip.html
http://rapidshare.com/files/24319906...g_bin.zip.html

jeefo 11-06-2009 07:53

Re: Latest YaPB Beta
 
you have done big amount of work :) good candidate to be version 3 :)

haven't tested yet:)

Code:

as I bad know c++ language
this must be a joke ;) very nice work :) some time ago wanted to do the same, but haven't had time to..

Immortal_BLG 11-06-2009 09:53

Re: Latest YaPB Beta
 
Thanks you, - are very pleasant to hear such words from you.

I wished to introduce in these bots navmesh from HL2, but to me laziness - as should be altered much, also to me laziness to do temp waypoints for movement of bots in HL1 world, therefore now when it is necessary that the boat already had a navigation it was not present....: (

P.S Sorry for bad english :(

AlexBreems 11-06-2009 10:18

Re: Latest YaPB Beta
 
Quote:

Originally Posted by jeefo (Post 60068)
whatever, do you think that bots will buy that weapons ? but anyway, i'll fix this)

yes, they buy it in game

Quote:

Originally Posted by jeefo (Post 60068)
first one is OK, but not in current todo list, why you need the second ? it's just a radio-spam :)

yes you are right, "Enemy spotted" unnecessary

p.s.: and why here it is impossible to communicate in russian? let other use the dictionary :)

Minh-Lo-Hwang 11-06-2009 10:45

Re: Latest YaPB Beta
 
Quote:

Originally Posted by AlexBreems (Post 60072)

p.s.: and why here it is impossible to communicate in russian? let other use the dictionary :)

Because it's an international Community. And the easiest way, to understand each other, is the English Language? ;]

AlexBreems 11-06-2009 10:55

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Minh-Lo-Hwang (Post 60073)
Because it's an international Community. And the easiest way, to understand each other, is the English Language? ;]

it is clear, but Immortal_BLG does not know english and it should use the dictionary for dialogue with jeefo, because of it dialogue is defective, though both of them fine know russian

jeefo 11-06-2009 11:12

Re: Latest YaPB Beta
 
my english skills is far from beeing good too ;) so i will setup a little forum, @ yapb.jeefo.net for russian speaking people, if needed ofcourse :)

jeefo 19-06-2009 11:27

Re: Latest YaPB Beta
 
damn, linux version is not function properly under metamod, not sure where to search...

Code:

[root@oracle-intrn.grt.local csds]# gdb ./hlds_i686 core
GNU gdb 6.8
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-linux-gnu"...
Cannot access memory at address 0xb8054648
(gdb) backtrace
#0  0xb5162013 in ?? ()
Cannot access memory at address 0xbfc543c4

any1 have any experience on debugging on linux ? :)

Ancient 19-06-2009 19:18

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Minh-Lo-Hwang (Post 60073)
Because it's an international Community. And the easiest way, to understand each other, is the English Language? ;]

Thank you. Since I know many of you are from Europe and Russia, it would be hard for me to translate what you would say, since I only know one other language.

Anyway, Jeefo, are you going to continue YaPB? If so I'll be your beta tester. :)

Whistler 20-06-2009 08:10

Re: Latest YaPB Beta
 
Quote:

Originally Posted by jeefo (Post 60105)
damn, linux version is not function properly under metamod, not sure where to search...

Code:

[root@oracle-intrn.grt.local csds]# gdb ./hlds_i686 core
GNU gdb 6.8
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-linux-gnu"...
Cannot access memory at address 0xb8054648
(gdb) backtrace
#0  0xb5162013 in ?? ()
Cannot access memory at address 0xbfc543c4

any1 have any experience on debugging on linux ? :)

try changing some of the compile parameters, e.g, turn off the optimization (-O0), turn on the debug info (-g), do NOT omit the frame pointer (NO -fomit-frame-pointer), etc.
you may want to do this for both the bot plugin and the Metamod itself.

AlexBreems 22-06-2009 09:57

Re: Latest YaPB Beta
 
http://yapb.jeefo.net don't work for me :mellow:

Immortal_BLG 22-06-2009 14:49

Re: Latest YaPB Beta
 
Maybe jeefo turn off his PC? :)

jeefo 22-06-2009 14:59

Re: Latest YaPB Beta
 
ISP have some troubles, optic cable Gatchina - Saint-Petersburg got broken for some reason, site is running on reserve channel :) Probably slow :) but it should work now:)

Quote:

Originally Posted by Whistler
try changing some of the compile parameters, e.g, turn off the optimization (-O0), turn on the debug info (-g), do NOT omit the frame pointer (NO -fomit-frame-pointer), etc.
you may want to do this for both the bot plugin and the Metamod itself.

Already, for both dlls, isn't helped really :(

Quote:

Originally Posted by Ancient
Anyway, Jeefo, are you going to continue YaPB? If so I'll be your beta tester.

Yes, i'm currrently do some minor tweaks, but have interest in it again ;)

Fixer 05-08-2009 18:51

Re: Latest YaPB Beta
 
Thank you so much for coming back!

Can u post changelog? =)

mattisbogus 17-08-2009 20:52

Re: Latest YaPB Beta
 
I would really like to use this bot, but I have only one problem.

Does this bot have the feature for bot_quota? Not for making the bots leave, but to add x amount of bots per human user?

For instance podbot's bot quota if it is set to 2, it will add 2 bots per person.

Is this possible with YaPB?

My server is different, I don't want bots to leave if a person joins, I want x amount of bots to be added.

Serious Sam 05-09-2009 17:35

Latest YaPB Beta Source Code
 
Hello everyone,
This is a very nice bot, but in some aspects like bot behavior for example I prefer the old yapb 1.0.0.0 which I run now for over 2 years. So, I want to request, if possible, someone to make a crossed version, or if no one wants, I want to request the latest source code (for 2.55b) so that I can give it a try.

From the new bots I like the way waypoints look like, I like the voice comunication, and I like the way bots handle sniper rifles, but I dont like this botaim thing and hardcore and the fact that they always know where I am, and I dont like that on cs maps 90% of the terrorist camp where the hostages are, and I dont like that for the most part bots walk slow. I also dont like this economy stuff and the fact that bots dont buy p228s and deagles in the first round like the old ones. There are a lot of other small things that I dont like in the new bots. Also I would like the quota and autovacate to start working the way they should, because on all versions of yapb that I have tried, quota 8 and autovacate 1 adds 8 bots in the game, even if there is already someone in the game, and when new people enter no bots get kicked. A new option I want is map specific weapon prefs, so that I can make them prefer shotguns and submachine guns in short range maps like backalley, prefer assault rifles in all around maps like dust2 and sniper rifles in maps like aztec.

So, is someone going to try to make this, or at least post the latest source so that I try, but in that case I dont promise that I'll succeed

jeefo 05-09-2009 21:21

Re: Latest YaPB Beta
 
well, i can do some stuff, but i'm currently busy with rewriting some parts of bot from the ground.

here the 2.55 'Stable" src.
http://rapidshare.com/files/27609334...3_255.zip.html

Serious Sam 05-09-2009 22:32

Re: Latest YaPB Beta
 
Thanks very much! I hope I'll be able to combine the code from the old yapb and this one witout much complications. I tried today the new podbot mm 3b20, and saw some real nice stuff there, I didnt know that normal podbot also has personality, but the last normal podbot I've tried was 2.5. I'll try using 3b20's source as base, remove some code that I dont like and put stuff from yapb 1 and yapb 2.55 and try to implement a few fresh ideas. I hope it is going to work. Thanks again :)

EDIT: Looks like it wont be as easy as I thought, the podbot mm's source had no hlsdk and metamod files and no project file, only cpp and h files for the bot itself, I made a new project and inserted them in it, made a few minor adjustments, coppied the hlsdk and metamod folders from the yapb 2.0.0.864 source and coppied and adjusted the build settings, when I tried to build the dll I got 99 errors :P Until I find a way to build podbot mm's code into a working dll I cant start playing with the code :(
From all the sources that I have - yapb 1.0.0.0, yapb 2.0.0.864, yapb 2.52, yapb 2.55, podbot mm 3b20a, I only managed to build yapb 1.0.0.0 and yapb 2.0.0.864, all other give a lot ot errors, guess I'll have to use the yapb 2 code for base then, but I'll have to replace a lot more code

KWo 08-09-2009 12:45

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Serious Sam (Post 60372)
I'll try using 3b20's source as base, remove some code that I dont like and put stuff from yapb 1 and yapb 2.55 and try to implement a few fresh ideas.

What is the code in podbot mm You don't like? :D

About compiling podbot mm - have You read this:
http://forums.bots-united.com/showthread.php?t=4822

Sorry for supporting "my" bot not in "my" forum. :P

Serious Sam 11-09-2009 17:15

Re: Latest YaPB Beta
 
10x for the link, I'll try this when I find some spare time. BTW about your question, I dont like the behavior of both podbot mm and yapb 2, they are kind of slow and sneaky, not really my type, I prefer a bot that moves around a lot, like yapb 1. There is also something about the aiming of these bots that has a "bot" feeling to it, (I've tried all 4 aim modes) while the aiming in yapb 1 is very similar to the way I aim. There is also a lot of functions and cvars that I dont really need for my server.
Sorry for going a bit of offtopic.

Edit: Ok, maybe there is not so much to change to podbot mm, when I wrote this I had only tested it on cs_mansion, now after playing a few more maps i actually find it ok, but most of the points I made up in this post apply to yapb 2. BTW, sorry for offtopic again, I promise its last time, but is it possible not to use these mingw and msys and so on, but simply make a project in my visual studio 2008 pro, insert the source, the headers and the sdk, make a few settings and build the dll?

KWo 11-09-2009 20:54

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Serious Sam (Post 60436)
BTW, sorry for offtopic again, I promise its last time, but is it possible not to use these mingw and msys and so on, but simply make a project in my visual studio 2008 pro, insert the source, the headers and the sdk, make a few settings and build the dll?

I don't have Visual Studio 2008. I have only Visual Express 2005, but I use the full HL SDK for compilation (like it's shown in that topic for compiling), so that's why I'm not inserting all that crap into the project.

JayDee 26-09-2011 07:55

Re: Latest YaPB Beta
 
Isn't yapb beta 2.55 working with cs 1.5?!?
I tried them with 1.6 and they worked fine, but when i use 1.5 they stay in spec and the game crashes when i push"=" for menu...
I like 1.5 a lot better so it would be great if they would work...
Anybody here with experience using yapb in cs 1.5?

Ical 27-12-2011 00:32

Re: Latest YaPB Beta
 
Quote:

Originally Posted by JayDee (Post 63999)
Isn't yapb beta 2.55 working with cs 1.5?!?
I tried them with 1.6 and they worked fine, but when i use 1.5 they stay in spec and the game crashes when i push"=" for menu...
I like 1.5 a lot better so it would be great if they would work...
Anybody here with experience using yapb in cs 1.5?

for CS 1.5 I'm using YaPB 2.0 (build 864), also all YaPB 1.x works fine too...

btw: a long time ago I made (from scratch) a lot bomb defuse "tricky Waypoint", I put some one way path route at bomb site, so the bot will check all important area like; human favorite camp spot or unusual bomb placement. I want to share that Waypoint pack but dunno how.., can I upload them here at BU ?, how ?

serfreeman1337 14-07-2013 06:48

Re: Latest YaPB Beta
 
What happened with yapb.jeefo.net ?
Where is download links?

Fixer 17-07-2013 22:34

Re: Latest YaPB Beta
 
1 Attachment(s)
Quote:

Originally Posted by serfreeman1337 (Post 65366)
What happened with yapb.jeefo.net ?
Where is download links?

I've attached latest version of the program.

genmac 12-10-2013 17:51

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Fixer (Post 65367)
I've attached latest version of the program.

Tnx for the update.

Btw can they play FFA on csdm now coz last time I've tried some few years back they can't or probably I miss something to configure?

Fixer 26-07-2015 17:09

Re: Latest YaPB Beta
 
Latest official version is here:

http://forums.bots-united.com/showthread.php?t=9986

genmac 31-07-2015 09:43

Re: Latest YaPB Beta
 
ok finally got v2.7...seems bots a lot more deadlier now even at bot skill 0.

jeefo 31-07-2015 19:33

Re: Latest YaPB Beta
 
Quote:

Originally Posted by genmac (Post 66233)
ok finally got v2.7...seems bots a lot more deadlier now even at bot skill 0.

it's good or? :)

just made a commit, making bots @ < 3 difficulty a bit easier

genmac 06-08-2015 05:08

Re: Latest YaPB Beta
 
Yeah their good in fact really good. I got confused which settings brings their skill down though but will try your suggestion, tnx.

Oh their set at...so do that means are their max out? 0 = easiest right?
yb_difficulty "4"

jeefo 16-08-2015 12:27

Re: Latest YaPB Beta
 
Quote:

Originally Posted by genmac (Post 66251)
Yeah their good in fact really good. I got confused which settings brings their skill down though but will try your suggestion, tnx.

Oh their set at...so do that means are their max out? 0 = easiest right?
yb_difficulty "4"

right:)


All times are GMT +2. The time now is 10:34.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.