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Re: Latest YaPB Beta
Hi Fixer, please read the forum rules. We do not support illegal/patched versions of CS or any other game, as well as the talking for such things is forbidden. You just got a warning!
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Re: Latest YaPB Beta
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Here is the latest fixed version of YAPB (works fine for me):
1) fixed yb_tkpunish check 2) skilled bots always know where the bomb is (to prevent stupid map running, 'cause every skilled player knows where the bomb is) 3) skilled bots never use a silencer on the usp Enjoy! P.S.: for those who got stuck with mp_freeforall isn't being detected properly, try yb_deathmatch 2 setting (it is not documented, discovered it when was searching through the sources) |
Re: Latest YaPB Beta
Updated the first post.
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с возращением ;)
выложи пожалуйста и исходники |
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plz speak english here...
src is messed a bit, i will upload them as soon as clean them up |
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0_o jeefo you still work on bot????????? If so it's great! :P Thx you!
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In confcenter 1.5 (as well as in early versions) there is an error: if to remove ticks from all points in "forbidden weapon" and to save its that in a config all registers yb_restrictweapons "m3; xm1014" though should yb_restrictweapons ""
and plz, add support radiocommand "stick together team" and "enemy spotted" |
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source. by the way, any feedback on the 2.55? |
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Sorry for flood.
I too try to create bot from YaPB, GINA and some examples from other bots (RCBot2, koraxBot, JoeBotXP, ....).... Please don't laugh.... Many things do not work..., as I bad know c++ language :( Warning: This is only work on win32, steam cs 1.6 (maybe CZ). There can be it to somebody to be useful.... http://rapidshare.com/files/24319877...3_src.zip.html http://rapidshare.com/files/24319906...g_bin.zip.html |
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you have done big amount of work :) good candidate to be version 3 :)
haven't tested yet:) Code:
as I bad know c++ language |
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Thanks you, - are very pleasant to hear such words from you.
I wished to introduce in these bots navmesh from HL2, but to me laziness - as should be altered much, also to me laziness to do temp waypoints for movement of bots in HL1 world, therefore now when it is necessary that the boat already had a navigation it was not present....: ( P.S Sorry for bad english :( |
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p.s.: and why here it is impossible to communicate in russian? let other use the dictionary :) |
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my english skills is far from beeing good too ;) so i will setup a little forum, @ yapb.jeefo.net for russian speaking people, if needed ofcourse :)
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damn, linux version is not function properly under metamod, not sure where to search...
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[root@oracle-intrn.grt.local csds]# gdb ./hlds_i686 core |
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Anyway, Jeefo, are you going to continue YaPB? If so I'll be your beta tester. :) |
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you may want to do this for both the bot plugin and the Metamod itself. |
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http://yapb.jeefo.net don't work for me :mellow:
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Maybe jeefo turn off his PC? :)
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ISP have some troubles, optic cable Gatchina - Saint-Petersburg got broken for some reason, site is running on reserve channel :) Probably slow :) but it should work now:)
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Thank you so much for coming back!
Can u post changelog? =) |
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I would really like to use this bot, but I have only one problem.
Does this bot have the feature for bot_quota? Not for making the bots leave, but to add x amount of bots per human user? For instance podbot's bot quota if it is set to 2, it will add 2 bots per person. Is this possible with YaPB? My server is different, I don't want bots to leave if a person joins, I want x amount of bots to be added. |
Latest YaPB Beta Source Code
Hello everyone,
This is a very nice bot, but in some aspects like bot behavior for example I prefer the old yapb 1.0.0.0 which I run now for over 2 years. So, I want to request, if possible, someone to make a crossed version, or if no one wants, I want to request the latest source code (for 2.55b) so that I can give it a try. From the new bots I like the way waypoints look like, I like the voice comunication, and I like the way bots handle sniper rifles, but I dont like this botaim thing and hardcore and the fact that they always know where I am, and I dont like that on cs maps 90% of the terrorist camp where the hostages are, and I dont like that for the most part bots walk slow. I also dont like this economy stuff and the fact that bots dont buy p228s and deagles in the first round like the old ones. There are a lot of other small things that I dont like in the new bots. Also I would like the quota and autovacate to start working the way they should, because on all versions of yapb that I have tried, quota 8 and autovacate 1 adds 8 bots in the game, even if there is already someone in the game, and when new people enter no bots get kicked. A new option I want is map specific weapon prefs, so that I can make them prefer shotguns and submachine guns in short range maps like backalley, prefer assault rifles in all around maps like dust2 and sniper rifles in maps like aztec. So, is someone going to try to make this, or at least post the latest source so that I try, but in that case I dont promise that I'll succeed |
Re: Latest YaPB Beta
well, i can do some stuff, but i'm currently busy with rewriting some parts of bot from the ground.
here the 2.55 'Stable" src. http://rapidshare.com/files/27609334...3_255.zip.html |
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Thanks very much! I hope I'll be able to combine the code from the old yapb and this one witout much complications. I tried today the new podbot mm 3b20, and saw some real nice stuff there, I didnt know that normal podbot also has personality, but the last normal podbot I've tried was 2.5. I'll try using 3b20's source as base, remove some code that I dont like and put stuff from yapb 1 and yapb 2.55 and try to implement a few fresh ideas. I hope it is going to work. Thanks again :)
EDIT: Looks like it wont be as easy as I thought, the podbot mm's source had no hlsdk and metamod files and no project file, only cpp and h files for the bot itself, I made a new project and inserted them in it, made a few minor adjustments, coppied the hlsdk and metamod folders from the yapb 2.0.0.864 source and coppied and adjusted the build settings, when I tried to build the dll I got 99 errors :P Until I find a way to build podbot mm's code into a working dll I cant start playing with the code :( From all the sources that I have - yapb 1.0.0.0, yapb 2.0.0.864, yapb 2.52, yapb 2.55, podbot mm 3b20a, I only managed to build yapb 1.0.0.0 and yapb 2.0.0.864, all other give a lot ot errors, guess I'll have to use the yapb 2 code for base then, but I'll have to replace a lot more code |
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About compiling podbot mm - have You read this: http://forums.bots-united.com/showthread.php?t=4822 Sorry for supporting "my" bot not in "my" forum. :P |
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10x for the link, I'll try this when I find some spare time. BTW about your question, I dont like the behavior of both podbot mm and yapb 2, they are kind of slow and sneaky, not really my type, I prefer a bot that moves around a lot, like yapb 1. There is also something about the aiming of these bots that has a "bot" feeling to it, (I've tried all 4 aim modes) while the aiming in yapb 1 is very similar to the way I aim. There is also a lot of functions and cvars that I dont really need for my server.
Sorry for going a bit of offtopic. Edit: Ok, maybe there is not so much to change to podbot mm, when I wrote this I had only tested it on cs_mansion, now after playing a few more maps i actually find it ok, but most of the points I made up in this post apply to yapb 2. BTW, sorry for offtopic again, I promise its last time, but is it possible not to use these mingw and msys and so on, but simply make a project in my visual studio 2008 pro, insert the source, the headers and the sdk, make a few settings and build the dll? |
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Isn't yapb beta 2.55 working with cs 1.5?!?
I tried them with 1.6 and they worked fine, but when i use 1.5 they stay in spec and the game crashes when i push"=" for menu... I like 1.5 a lot better so it would be great if they would work... Anybody here with experience using yapb in cs 1.5? |
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btw: a long time ago I made (from scratch) a lot bomb defuse "tricky Waypoint", I put some one way path route at bomb site, so the bot will check all important area like; human favorite camp spot or unusual bomb placement. I want to share that Waypoint pack but dunno how.., can I upload them here at BU ?, how ? |
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What happened with yapb.jeefo.net ?
Where is download links? |
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Btw can they play FFA on csdm now coz last time I've tried some few years back they can't or probably I miss something to configure? |
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ok finally got v2.7...seems bots a lot more deadlier now even at bot skill 0.
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just made a commit, making bots @ < 3 difficulty a bit easier |
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Yeah their good in fact really good. I got confused which settings brings their skill down though but will try your suggestion, tnx.
Oh their set at...so do that means are their max out? 0 = easiest right? yb_difficulty "4" |
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