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-   General Forum (http://forums.bots-united.com/forumdisplay.php?f=36)
-   -   Work In progress (WIP) #8 (http://forums.bots-united.com/showthread.php?t=594)

dead bwoy 02-02-2004 21:36

Re: Work In progress (WIP) #8
 
Just tried that...


[metamod: command 'realbot' unavailable; plugin unloaded]
still...

A$$A$$IN 02-02-2004 22:27

Re: Work In progress (WIP) #8
 
Well I did meta refresh, then restarted the server and changed maps. So far, so good...

stefanhendriks 02-02-2004 22:30

Re: Work In progress (WIP) #8
 
Quote:

Originally Posted by dead bwoy
So I tested on my HLDS 1.6 (steam) Meta 1.17 AMX 0.9.8 REAL-WIP#8...

Still baffled.. now all my names and personalities are loading (magicly?) but still get "plugin unloaded" on mapchange and i have to restart server to change map... disconnecting all my internet guests... hahah yea right, no one comes to my server.:(

did you use the fastfix already?

stefanhendriks 02-02-2004 22:31

Re: Work In progress (WIP) #8
 
Quote:

Originally Posted by A$$A$$IN
Same here, now I can't get WIP 7 or WIP 8 to stay loaded after mapchange. And I nuked all of the nav/experience files, too. No change. WIP 7 was working fine for a week, now it doesn't. And don't give me any bulls*** about Realbot not installed right; I've been running Realbot on my server for nearly 2 years now. I'm not using Steam, either, CS 1.5 dedicated server. Any other ideas?

did you use the fastfix dll already too?

A$$A$$IN 02-02-2004 22:36

Re: Work In progress (WIP) #8
 
Actually no I didn't. I'm using the original WIP8 file. Metamod must put some setting in the registry that refresh updates. All the config files haven't changed since the original install. But now it works again. Meta refresh + server restart seems to be the fix.

A$$A$$IN 02-02-2004 22:40

Re: Work In progress (WIP) #8
 
Will the new unstuck code clean up navigation problem areas from the previous WIP, or should I nuke all the RBX/RBN files?

stefanhendriks 02-02-2004 22:44

Re: Work In progress (WIP) #8
 
FYI:

When bots learn, they edit 2 things:
1. The navigational table (RBN files)
2. The experience (danger, contact with enemy, etc) table (RBX)

So, this means, if i change something in the Nodes code, you should delete both RBN and RBX (as both are linked to each other). If i only change experience related code, it is adviced to remove RBX files only.

If you are not sure, simply remove both ;)

dead bwoy 02-02-2004 23:08

Re: Work In progress (WIP) #8
 
] meta info realbot_mm.dll
name: RealBot
desc: RealBot
status: opened
action: reload
filename: ../realbot/dll/realbot_mm.dll
file: realbot_mm.dll
pathname: c:/hlserver/realbot/dll/realbot_mm.dll
index: 5
source: ini file
loadable: at server startup
unloadable: at any time
version: ????
date: 05/01/2004
author: Stefan Hendriks
url: http://realbot.bots-united.com/
logtag: REALBOT
last loaded: Mon Feb 02 15:57:40 2004

how do i change "loadable: at server startup" to load on mapchange...???
I may be retarded... and yes this is the fastfix im talking about...
or... does the source need to be pointed to the dll?
neither meta unload or meta force_unload work after mapchange...

Ava3ar 02-02-2004 23:09

Re: Work In progress (WIP) #8
 
update..

my hlds (1.6) with fix, now crashes on map change
1.5 (and hlds) both keep bots active on map change

Ava3ar 02-02-2004 23:12

Re: Work In progress (WIP) #8
 
thats built into the dll (i think), that needs to be changed i think to loadable anytime (so that it can be started if it crashes on server start)

just a sugestion, and might not be impimented.


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