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Re: Work In progress (WIP) #8
Just tried that...
[metamod: command 'realbot' unavailable; plugin unloaded] still... |
Re: Work In progress (WIP) #8
Well I did meta refresh, then restarted the server and changed maps. So far, so good...
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Re: Work In progress (WIP) #8
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Re: Work In progress (WIP) #8
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Re: Work In progress (WIP) #8
Actually no I didn't. I'm using the original WIP8 file. Metamod must put some setting in the registry that refresh updates. All the config files haven't changed since the original install. But now it works again. Meta refresh + server restart seems to be the fix.
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Re: Work In progress (WIP) #8
Will the new unstuck code clean up navigation problem areas from the previous WIP, or should I nuke all the RBX/RBN files?
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Re: Work In progress (WIP) #8
FYI:
When bots learn, they edit 2 things: 1. The navigational table (RBN files) 2. The experience (danger, contact with enemy, etc) table (RBX) So, this means, if i change something in the Nodes code, you should delete both RBN and RBX (as both are linked to each other). If i only change experience related code, it is adviced to remove RBX files only. If you are not sure, simply remove both ;) |
Re: Work In progress (WIP) #8
] meta info realbot_mm.dll
name: RealBot desc: RealBot status: opened action: reload filename: ../realbot/dll/realbot_mm.dll file: realbot_mm.dll pathname: c:/hlserver/realbot/dll/realbot_mm.dll index: 5 source: ini file loadable: at server startup unloadable: at any time version: ???? date: 05/01/2004 author: Stefan Hendriks url: http://realbot.bots-united.com/ logtag: REALBOT last loaded: Mon Feb 02 15:57:40 2004 how do i change "loadable: at server startup" to load on mapchange...??? I may be retarded... and yes this is the fastfix im talking about... or... does the source need to be pointed to the dll? neither meta unload or meta force_unload work after mapchange... |
Re: Work In progress (WIP) #8
update..
my hlds (1.6) with fix, now crashes on map change 1.5 (and hlds) both keep bots active on map change |
Re: Work In progress (WIP) #8
thats built into the dll (i think), that needs to be changed i think to loadable anytime (so that it can be started if it crashes on server start)
just a sugestion, and might not be impimented. |
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