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Re: Very High Quality Waypoints (Pro Waypoints)?
Playability = Good English word :)
Highly motivated :) my reason for that is because theres is actually something happeneing to the bot......unlike with the POX adventure which really had me depressed. now i see you guys making it happen over here and im willing again to invest my energy :) I think others may feel the same! Thanks to PMB and Austin for DOING IT! |
Re: Very High Quality Waypoints (Pro Waypoints)?
Just one question:
Those waypoint for the standard maps are designed for CS1.5 oder CS1.6? Some of the maps differ between those release but I saw no reference for which version the waypoints are... |
Re: Very High Quality Waypoints (Pro Waypoints)?
@ Terran: I think 1.5. As far as I remember, SF said somewhere that he didn't have 1.6 (yet). Of course I dunno if that has changed in the meantime.
@ SoUlFaThEr & PMB: Yes, it's easy to be motivated now. First I was blown away by PODBot 2.5. It was the first not-included, waypointable (but THIS is a new word! :) ) bot I had ever seen in my life. Then Robert showed me the waypoint editor, and slowly I started... Then I began to see the limitations of PODBot, which reduced my enthusiasm somewhat. When >BKA< Loki mailed me the link to POXBot, I was crazy about it, but then we had to find out that it just didn't run reliably enough. And then... :( but what good POXBot did is direct me to this forum. Here I can see that something's happening, and what's even better: I'm in direct contact with coders, programmers, developers, other waypointers, bot server Admins etc. etc. - if i post a suggestion today, it might be implemented tomorrow! I can play an -albeit small- part in the whole development process AND have fun by meeting ppl with similar interests at the same time - if that's not the ideal basis for motivation, then I don't know. 'nuff said - back to the drawing board for me, err... the PC I use for waypointing, I mean. You excuse me :D |
Re: Very High Quality Waypoints (Pro Waypoints)?
hehe well said T-Wrecks
Terran: they are for 1.5 I downloaded steam throughout the night. i will soon be looking into the new game..... lets wait and see if i dig waypointing the new standard maps for 1.6. i always like new maps to waypoint. |
Re: Very High Quality Waypoints (Pro Waypoints)?
modified maps in CS1.6:
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Re: Very High Quality Waypoints (Pro Waypoints)?
will you need waypoints for those maps then Terran?
I still need to figure out how to get podbot into steam......i cant even find the option for the house bot yet.......tried a lan but no bots.......why? wheres that option? id like to use this podbot2.6mm bot with steam LAN......does it work with mm? pooooo so much i dont know about steam i feel like a total n00b for example.......can i just copy and paste my OWN custom maps (or any)into STEAM??(install them) i dont like errors thats why i am asking this at all |
Re: Very High Quality Waypoints (Pro Waypoints)?
Hehe, don't I recognize these problems from somewhere? 9_9 As my friend Robert said when I phoned him about Steam: "You have never had Steam installed before? Well, then you don't know what problems are". But seriously, it's not THAT bad. I still don't like it and had to install 3 times, but now it seems to work.
In the folder ...Steam\SteamApps\yourmail@yourhost.com\Counter-Strike\ you'll find the familiar cstrike folder, and in this cstrike folder you can implement the bot for example by adding a metamod subfolder just as before. You should also find a liblist.gam in that cstrike folder... I think you know what to do with it... ;) It's really quite the same. Concerning maps, I haven't tried that yet. Basically, you can use the same cstrike subfolders (i.e. \gfx\env, \models (?not sure about that, maybe \models\props?), \sound\ambience, \sprites and of course \maps and \overviews, afaik. If they don't exist, you can create them. Maybe it's not the worst idea to connect to a server with custom maps and have steam d/l some custom files - it will build the folder structure automatically. Then you can see where everything belongs and follow the example. |
Re: Very High Quality Waypoints (Pro Waypoints)?
1) Ok, I just heard that 1.5 is going away in May.
Anyone know abou this? 2) Where do I go, what do I need to install 1.6 on my CLIENT? 3) Where do I go for information on setting up a 1.6 dedicated server? |
Re: Very High Quality Waypoints (Pro Waypoints)?
WHAT???????
how can 1.5 "go away" if people still run servers for it and people still have the files for it to play??? |
Re: Very High Quality Waypoints (Pro Waypoints)?
When you connect to a server, you first connect to the valve WON server that checks to see that you have a valid cd-key(basically) and that no one else is currently on-line using the same key. So it is the valve WON server that decides to let you connect or not.
Valve has stated they will be taking these servers down which means no one will be able to connect to 1.5 servers AT- ALL Seems like a strange situation to me. We paid for the software, and I didn't think it was "leased" and now we will no longer be able to use it. Seems like there should be some legal issues here. I should read the license agreement. |
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