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-   -   YaPB2 Updates (http://forums.bots-united.com/showthread.php?t=9960)

ExAnimo 15-06-2015 06:16

Re: YaPB2 Updates
 
http://yapb.jeefo.net/ci/project/release/yapb.dll
Last dll just crash my game , can you upload all files with configs not just dll ?
Or maybe better upload all builds i try all


and I have a problem with the old version yapb_2.6_3841. So far I noticed only on one de_nycstreet map

game takes off for the main menu, in console such error
Host_Error: UserMsg: Not Present on Client 255

if to choose again the same map that doesn't take off for the menu any more

if to switch off the bot that the error doesn't occur

ExAnimo 16-06-2015 01:42

Re: YaPB2 Updates
 
the latest 2.7 version works perfectly, all bugs were gone

jeefo 18-06-2015 21:17

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66169)
+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho.

good.

Quote:

Originally Posted by Fixer (Post 66169)
+ About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it.

That's a waypoint issue, however bot will forget this goal, if can't reach it.

Quote:

Originally Posted by Fixer (Post 66169)
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).

Send me pwf & map.

Quote:

Originally Posted by Fixer (Post 66169)
+ Two bots take knifes and walk in circles around each other endlessly.

Fixed in current build, as well as jason mode.

Quote:

Originally Posted by Fixer (Post 66169)
+ Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct.

Investigating.

Quote:

Originally Posted by Fixer (Post 66169)
+ Tube traffic jam at cs_backalley and possibly other maps.

Well, actually it's bots, and it's somewhat normal. I will try to lift this issue as much as i can.

Quote:

Originally Posted by Fixer (Post 66169)
+ Bot on bot camping (add check here too?).

Checks added. They do this sometimes however. Rarely.

Quote:

Originally Posted by Fixer (Post 66169)
+ Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault.

Enemy prediction problem, will investigate. However i can't reproduce yet.

Quote:

Originally Posted by Fixer (Post 66169)
+ Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust.

It's ok. :)

Fixer 20-06-2015 01:43

Re: YaPB2 Updates
 
1 Attachment(s)
Quote:

Quote:
Originally Posted by Fixer http://forums.bots-united.com/images...s/viewpost.gif
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).

Send me pwf & map.
Here, second floor, CT takes both hostages and exits thru the window.

jeefo 21-06-2015 19:26

Re: YaPB2 Updates
 
1 Attachment(s)
Quote:

Originally Posted by Fixer (Post 66176)
Here, second floor, CT takes both hostages and exits thru the window.

try this one

Fixer 25-06-2015 23:02

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66179)
try this one

Is not fixed, bot takes hostage and goes thru the right window on the second floor.

Found new weird bug on cs_mansion:
[BUG] Bot jumps thru the window into the room with hostage, goes straight to him and slays him with the knife (wtf, kills instantly) :punk:

Fixer 12-07-2015 18:32

Re: YaPB2 Updates
 
BTW, http://yapb.jeefo.net/drop/releases/...n32_latest.zip has no yapb.dll

jeefo 12-07-2015 22:20

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66209)

Directory structure is changed a little. It's in "bin" dir.

jeefo 18-07-2015 15:02

Re: YaPB2 Updates
 
ok, process of optimizing bot code gives some result's

i run hlds with 32 bots playing on it with yapb v2.55 and current master branch.
test's done on same i7-3517U laptop with latest steamcmd hlds @ de_inferno


yapb v2.55
http://yapb.jeefo.net/tmp/perf/before.png

yapb v2.7-git
http://yapb.jeefo.net/tmp/perf/after.png

looks good so far :)

Fixer 20-07-2015 01:14

Re: YaPB2 Updates
 
Nice.

Fixer 21-07-2015 23:33

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66210)
Directory structure is changed a little. It's in "bin" dir.

No yapb.dll in yapb_v2.7_win32_latest.zip/bin yet again

jeefo 22-07-2015 19:04

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66213)
No yapb.dll in yapb_v2.7_win32_latest.zip/bin yet again

Yup, will fix tomorrow.

jeefo 25-07-2015 14:01

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66214)
Yup, will fix tomorrow.

Fixed.

jeefo 25-07-2015 20:21

Re: YaPB2 Updates
 
Final 2.7 was Released:

Downloads @ http://forums.bots-united.com/showthread.php?p=66185

Some people asked several questions regarding bot development. I'll ask here.

The bot currently in maintenance mode, no new features are actually planned, but may appear, if i have a time.

The current goal of development is stability and speed, we already outperforms podbot mm & previous yapb version by 3-4 times in terms of CPU load, and have almost the same cpu usage as normal players on server with several exceptions.

As for the support of source engine. YES. bot will run on Source Engine, but only for testing purposes. When? Unknown. I find the official bots for CSS & CSGO are pretty good, so it will a little spare-time project :)

Currently i doing some stuff with bot just to not forget completely programming and C++ syntax), as my main work doesn't currently include programming (only bash & rarely php), and well... i'm not a true programmer, but a sys-admin :)

genmac 26-07-2015 09:10

Re: YaPB2 Updates
 
CooL!!! I love this bot perfect for old school CS play time cos they actually guard hostages and bomb site much better though sometimes too aimbotish.

Only complain is I can't unload/disable the plugin when I really need to and FFA doesn't really work though that's not really that important but the unloading should be enabled by now.

Btw download links seems not working.

jeefo 26-07-2015 10:32

Re: YaPB2 Updates
 
Quote:

Originally Posted by genmac (Post 66221)
CooL!!! I love this bot perfect for old school CS play time cos they actually guard hostages and bomb site much better though sometimes too aimbotish.

Only complain is I can't unload/disable the plugin when I really need to and FFA doesn't really work though that's not really that important but the unloading should be enabled by now.

Btw download links seems not working.

Are you talking about the latest rel. ?

CSDM is completely supported by yb_csdm_mode (actually, it's set automatically 1 - for csdm, 2 - for ffa).

You can unload the bot anytime, loads only working after a map change.

What problem do you have with links? For me it's working ok.

genmac 26-07-2015 16:00

Re: YaPB2 Updates
 
Ok will try that yb_csdm_mode 2...and still doesn't work coz it's yb_csdmplay "2" hehe ok now finally I can play FFA
with yapb and wow their freakin tough to kill and I like that!

Tnx also for the unloading tip.

Still no go on the download link...both firefox and chrome can't get it and my internet is fast enough.

Fixer 26-07-2015 17:58

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66220)
Final 2.7 was Released:
Downloads @ http://forums.bots-united.com/showthread.php?p=66185

Good news! On a download.

BTW, will you update this page? http://yapb.bots-united.com/ Would be nice too.

Fixer 28-07-2015 18:59

Re: YaPB2 Updates
 
1 Attachment(s)
New bug report for 2.7 final. Look at this de_dust2_2x2 map (only one bomb place), how CT and T behave near bomb place. I made few demos. It is repeatable.

jeefo 31-07-2015 19:33

Re: YaPB2 Updates
 
1 Attachment(s)
Quote:

Originally Posted by Fixer (Post 66231)
New bug report for 2.7 final. Look at this de_dust2_2x2 map (only one bomb place), how CT and T behave near bomb place. I made few demos. It is repeatable.

braindamaged wpt. try this one

jeefo 31-07-2015 21:45

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66224)
Good news! On a download.

BTW, will you update this page? http://yapb.bots-united.com/ Would be nice too.

Well, i have no access to this page. Need to wait Whistler's response.

Fixer 31-07-2015 22:00

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66235)
braindamaged wpt. try this one

Thank you, it works! Please update it in your waypoint pack.

jeefo 07-08-2015 12:05

Re: YaPB2 Updates
 
Version 2.7.1 (4217) Released:

Changelog:
Code:

FIXED: Bots are way too hard on lower bot's difficulty.
FIXED: Rarely crashbugs with ammo information.
FIXED: Bots are now 100% compatible with 1000FPS servers, i.e. there is no more slowdowns or speedhacks, or lags, when running hlds @ 1000fps.
FIXED: Improved bot think, so it's eating a bit less cpu again :)

Download: http://forums.bots-united.com/showthread.php?t=9986

The Storm 08-08-2015 23:07

Re: YaPB2 Updates
 
Any link with sources? :)

jeefo 08-08-2015 23:51

Re: YaPB2 Updates
 
Quote:

Originally Posted by The Storm (Post 66253)
Any link with sources? :)

Sure, why not :)

http://yapb.jeefo.net/drop/yapb/4217_git149/src/

The Storm 09-08-2015 12:28

Re: YaPB2 Updates
 
Nice. I was interested in the msecVal calculation but seems the same like in the HLSDK in github. Looks like Valve know how. :P

jeefo 09-08-2015 13:43

Re: YaPB2 Updates
 
It doesn't matter what msec method to use, with exception to avoid gpGlobals->frametime in calculation.

Just run bot think & RunPlayerMove once per 20-30 frames, with exception of aim code. And they will work flawlessly.

The Storm 09-08-2015 13:46

Re: YaPB2 Updates
 
If does not matter, how you fixed the 1000fps issues that you mentioned(or before you used the global frametime)? For example HPB_bot have very weird method for msec calculation. :)

jeefo 09-08-2015 14:17

Re: YaPB2 Updates
 
See the second part of previous message. Bot code shouldn't run every frame.

The Storm 09-08-2015 14:19

Re: YaPB2 Updates
 
So just this fixes the 1000fps issue? I've never suspected it. :)

jeefo 09-08-2015 14:22

Re: YaPB2 Updates
 
Quote:

Originally Posted by The Storm (Post 66260)
So just this fixes the 1000fps issue? I've never suspected it. :)

Yup, this fixes high frame rate issues with bots. And reduce Cpu usage a bit.

Fixer 10-08-2015 15:25

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66252)
Version 2.7.1 (4217) Released:

Changelog:
Code:

FIXED: Bots are way too hard on lower bot's difficulty.
FIXED: Rarely crashbugs with ammo information.
FIXED: Bots are now 100% compatible with 1000FPS servers, i.e. there is no more slowdowns or speedhacks, or lags, when running hlds @ 1000fps.
FIXED: Improved bot think, so it's eating a bit less cpu again :)

Download: http://forums.bots-united.com/showthread.php?t=9986

Nice one, i will check it out.

BTW, could you please write down more details about values in yapb.cfg? I see default values in comments, but what are possible values?

Example:
// Bot difficulty. As it-is.
//
// Default: 4
add // Possible values: 1-4

Also, in earlier versions there was documentation included with explanation about bot and editing waypoints, could you add it too?
BTW, YAPB is even better with new difficulty, very nice to play with them.

jeefo 15-08-2015 14:23

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66263)
Nice one, i will check it out.

BTW, could you please write down more details about values in yapb.cfg? I see default values in comments, but what are possible values?

Example:
// Bot difficulty. As it-is.
//
// Default: 4
add // Possible values: 1-4

Also, in earlier versions there was documentation included with explanation about bot and editing waypoints, could you add it too?
BTW, YAPB is even better with new difficulty, very nice to play with them.

Ok, i will add some info to config.

Documentation is a bit outdated, and i have no time to update it yet.

Confcenter has the same story:)

Krtola 02-11-2015 19:11

Re: YaPB2 Updates
 
Hi all.I'm new member on this sites/forum and need some help please.

I try to instal this new update on my online LINUX server.

http://forums.bots-united.com/showthread.php?t=9986

In metamod/plugins.ini it should write linux addons/yapb/bin/yapb.so

But,that yapb.so I can not find for download,only .dll and that is for windows version...

Does anyone have experience with this ,and can help me?

jeefo 03-11-2015 16:19

Re: YaPB2 Updates
 
Quote:

Originally Posted by Krtola (Post 66323)
Hi all.I'm new member on this sites/forum and need some help please.

I try to instal this new update on my online LINUX server.

http://forums.bots-united.com/showthread.php?t=9986

In metamod/plugins.ini it should write linux addons/yapb/bin/yapb.so

But,that yapb.so I can not find for download,only .dll and that is for windows version...

Does anyone have experience with this ,and can help me?

hi, welcome!

https://yapb.jeefo.net/drop/releases..._latest.tar.xz

it's a linux packages containing everything you need.

Krtola 03-11-2015 16:58

Re: YaPB2 Updates
 
jeefo thanks,but I do not understand what to do with this file,Where should I install it? The first time I meet .xz file .....

jeefo 03-11-2015 17:05

Re: YaPB2 Updates
 
Quote:

Originally Posted by Krtola (Post 66330)
jeefo thanks,but I do not understand what to do with this file,Where should I install it? The first time I meet .xz file .....

go to your "hlds/cstrike" dir, wget the file, simply "tar xvf <thefile>" add entry to your metamod/plugins.ini or liblist.gam.

I've fixed something in linux build, so the actual build is: https://yapb.jeefo.net/drop/releases..._latest.tar.xz

Krtola 03-11-2015 17:08

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66331)
go to your "hlds/cstrike" dir, wget the file, simply "tar xvf <thefile>" add entry to your metamod/plugins.ini or liblist.gam.

I've fixed something in linux build, so the actual build is: https://yapb.jeefo.net/drop/releases..._latest.tar.xz

Do I need first to extract this file?

Right now I'm reading something about this .xz file on google...

jeefo 03-11-2015 17:10

Re: YaPB2 Updates
 
Quote:

Originally Posted by Krtola (Post 66332)
Do I need first to extract this file?

Right now I'm reading something about this .xz file on google...

Yup.

The "tar xvf yapb_v2.7.1_linux_latest.tar.xz" will extract archive for you. It's LZMA (7-zip) compressed TAR archive, like GZ (gzip) or BZ2 (Bzip2).

Krtola 03-11-2015 17:15

Re: YaPB2 Updates
 
Now I understand! Download LZMA (7-zip) and will try to instal now.
Thanks.

EDIT:After 4-5 minutes server begins to lag,enormously lag.I try with 9 bots,then with just 2...And of course can not be played....


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