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Re: waypoints
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Re: waypoints
Heyyo,
*Sighs* yes, the dreaded button doors... Most PODbot mods never tried to fix it so far, maybe just the PODbot v2.6mm R2.1... The prob most of the time is that the bots don't adhere to the waypoints, and just go straight for the button. This was a major prob with podbot v2.5 and down, especially at cs_estate for the basement light switch, they'd tend to try to hit it from the staircase.... I tried rearrangin' my waypoints, but to no avail, I can't help it.. sry dude. Hopefully this prob gets addressed in later bot releases for all the PODbot mods. |
Re: waypoints
Well, I see bad chances for IvPBot and E[POD]Bot, as these bots are no longer being developed.
However, sPlOrYgOn is busy with the button code in PODBot 2.6mm, although it seems to be very difficult. And maybe Whistler can come up with something nice for his YaPBot... Meanwhile, Austin's RFC tool might be the best way to get around the problem - just remove that button or the entire door. |
Re: waypoints
No - I suppose few days and this problem should be solved at last. Look here (correct place to report problems with button code):
http://forums.bots-united.com/showpo...5&postcount=30 We go to offtopic in this thread. BTW this thread should be also moved to Common Questions...:D |
Re: waypoints
now you can, KWo :)
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Re: waypoints
OK - after some trouble is moved. :D
It's moved without any link at general forum, but I sent to all participant PM with info about moving. I hope all is OK... |
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