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Re: Possible improvements for Austin's WP Editor
Hi ya'll
Me is back for a look-see in here :) i see a lot of suggestions that i made long ago but never got done. for example : from Austin: "While you are at it PM, how about this one? Keep paths from being created through func_illusionary. This is a major hassle because you have to go back and manually delete the paths through these." is that now implemented? that hull block worked? if so: YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!! !!!!:P and my idea of that "Temporary waypoint"...was to be used to make ViP choose different routes by force :)........i see in here this has been fixed.....but how? was a TP inplemented or did ya'll smart dudes find another way to get that done? its good to see my greatest dissappointment in CS actually begin getting good.....by guys who have DRIVE to make it good......rather than someone who just talks about it. HATS OFF to PM,Austin, and the new kid: T-Wrecks :) looks like you took my place when i left :) hihi |
Re: Possible improvements for Austin's WP Editor
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well well, the A* pathfinder has "just" been activated 8) Have you tried this bot yet ? The bot's tactics have been greatly affected! Play a few round with them on de_dust for example and you'll see they won't take always the same route, even with TAZ's waypoints! All is needed is to wait for them all grenades at hand in the hallway and moderate their pretentions in this area, then after a few rounds they will start to think again 8) |
Re: Possible improvements for Austin's WP Editor
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You should really try the bot - it rocks the house! Oh, and one more thingy about that wp editor: I mentioned it in the other thread, although this is where it belongs: The last editor release doesn't seem to display the waypointer's name any more at round start... |
Re: Possible improvements for Austin's WP Editor
Thanks for your nice thoughts T-Wrecks :)
now i get to ask a total noob question : where is the download for this new AwesomeBot ? |
Re: Possible improvements for Austin's WP Editor
Look in the "metamod plugins" forum, there is a thread called "POD-bot back into shape" :)
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Re: Possible improvements for Austin's WP Editor
tks man
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Re: Possible improvements for Austin's WP Editor
I am a bit late but I want to thank you wp editor authors for thoose great features. It could almost make me pick up waypointing again.
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Re: Possible improvements for Austin's WP Editor
i made me pick it up again knowing someone would code my ideas and their own of course too. its so much easier now :)
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Re: Possible improvements for Austin's WP Editor
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Re: Possible improvements for Austin's WP Editor
Hello Zacker!
I'm kind of a "new kid", as SoUlFaThEr said, so I don't remember you from any other place. But it would be nice to have a third good waypointer on board. SoUlFaThEr, you and me, we could make a whola lotta waypoints for Pierre-Marie's Bot, so that ppl can enjoy it the way it's meant to be. SF and me, we're currently working at that custom map WP pack, but there are hundreds of good maps left that finally deserve some good waypoints! And the kick-ass editor alone makes waypoint sets much cleaner and better than before... Some of my old WPs I'm currently fixing up for the pack do have all the features and play well... but they look untidy in places. With the new WP editor, a finished set is not only well playable, but also clean and sharp - no overlapping connections, no dozens of one-way connections down from a stack of crates etc. - try it, you'll love it! It gives you full control so that you can cover open areas with long connections and full efficiency (not one superfluous node), whereas in tight spots you can waypoint as precisely as with a scalpel, without having to remove tons of unwanted stuff afterwards. |
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