Thread: waypoints
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Re: waypoints
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: waypoints - 21-03-2004

Quote:
Originally Posted by MarD
As for that wooden barrier... I diddn't know about that. Lol, thanks for bringing that to my attention. If there's any other things I missed/should fix, just tell me, I'll fix em' up, and post a fixed version of my as_riverside waypoints on my site, and give some credit to ya.
Well, the only other thing I found is a tiny bug concerning a jump connection. There's a spot in the map where a bridge runs across the river and leads into a corridor inside the building. Directly over the corridor entrance there's a window. You made an awesome jump connection from the window into the water next to the bridge (I wouldn't have thought of that, gotta admit that) - and that WP editor automatically made an undesired one-way connection down to the WP on the bridge. If bots follow this connection, they'll lose at least 18 health points. The connection in question is from node #622 to #217.
  
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