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Re: waypoints.bot-united.com?
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Onno Kreuzinger
aka: memed / Server Admin
 
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Posts: 705
Join Date: Jan 2004
Location: germany
Default Re: waypoints.bot-united.com? - 10-02-2004

Hi,
since i know that P.I.T.A. of waypointing, and we have quite some bots around i would suggest to make this a real systematic project with a well thought working sheme.

This would start with some things to clear:
- the bots supported
- some documentation how the different bot's work
- the different quality checks for the different bot's (pitfall checks)
- minimum quality to be included in the database
- distribution format (.exe, zip or tar.gz, one per map <-> all in one)


For realbot WIP this would be by far the easiest:

for RB the minimum would be to walk trough the level, without using tricky ways (no one-way jumps, allways in the middle of the way, no crouching or jumping, only ladders where they can fall down w/o injury). They need to be able to reach all spawnpoints and the targets, this way they start with a totaly error free waypointing and won't get stuck at first. The rest can be learned from the humans.

I can't say something about other bot's i don't use them often (perhaps now, heard steam broke realbot..)

Cheers memed

p.s.
i consider a non stucking bot to be more perfect than a bot walking everywhere but failing to reach the targets in time
  
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