Quote:
Originally Posted by strelomet
In my oponion using offsets for pvPrivateData is not good idea, since they can be broken by newest cs update.
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They are unchanged since CS1.5. I was afraiding the same way You are now, but the specialists from AMX and AMX X explained me that this stuff is safe. Of course - there are in my code some checks if the data contains really this what I'm expecting to get. Here is the table for all private data "OFFSETS" used by AMX and AMX X.
Quote:
Originally Posted by cstrike.h taken from AMX X 1.71
Code:
#if defined __linux__
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
#else
#define EXTRAOFFSET 0 // no change in Windows builds
#define EXTRAOFFSET_WEAPONS 0
#endif // defined __linux__
/*
Offset history:
041029:
Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
Found out that weapon offsets are only +4 higher on Linux.
Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
*/
#define HAS_SHIELD (1<<24) //16777216
// "player" entities
#if !defined __amd64__
// 32 bit offsets here
#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
#define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
#define OFFSET_VIP 209 + EXTRAOFFSET
#define OFFSET_TK 216 + EXTRAOFFSET // 040926
#define OFFSET_BUYZONE 235 + EXTRAOFFSET
#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
#define OFFSET_SHIELD 510 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
// "armoury_entity"
#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
#else
// Amd64 offsets here
#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
#define OFFSET_VIP 242 + EXTRAOFFSET // +27
#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
#define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27
#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
#define OFFSET_SHIELD 559 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
#endif
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