View Single Post
Re: pfnRunPlayerMove - why it may crash?
Old
  (#21)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: pfnRunPlayerMove - why it may crash? - 20-05-2006

Yeah - I know the check for (v.impulse == 0) - it's original one from podbot code, but I was messing around it and I was trying to understand why it is disabled. I just don't understand the reason of the crash.
  
Reply With Quote