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Re: pfnRunPlayerMove - why it may crash?
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jeefo
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Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: pfnRunPlayerMove - why it may crash? - 12-04-2006

CS1.5 Working without problems with or without this entity. I have no idea why this sh*t crashing, maybe because pod's trying pickup the entity, but entity already removed from the map, that cause bot to pickup weapon that already has null ptr.

Tested this maps with Official CSBot on CZ, there is not any problems...
  
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