Re: pfnRunPlayerMove - why it may crash? -
08-04-2006
Thanks for the info. Did You try if that map still works the same way with CS1.5? I mean about that stripping - maybe old HL needs that entity?
Another thing is this - actually I have 4 maps using that entity. 3 of them are crashing. The map not crashing is he_glass. I have no idea why that one is working (even with 31 bots and me), but the rest (3 of 4) are crashing. What might be wrong with that entity?
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