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Re: pfnRunPlayerMove - why it may crash?
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KWo
Developer of PODBot mm
 
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Default Re: pfnRunPlayerMove - why it may crash? - 08-04-2006

Well - How are You finding that player_weapon_strip which is causing the problem? I mean - what do You need to run on Your PC to get such info in Your logs? And how did You find it's exactly that entity You removed - it's that one causing the problem? I mean - if there was more such called entities how did You find it's exactly that one needs to be removed?
I also believe there might be no need to remove that entity at all, but only move it somewhere else (for example a bit down or so). If that weapon is responsible to remove the player's start weapon (glock18 or usp), I don't want to have some player still having such weapon, but everyone else on that map without it. I'm asking, because I don't want to bother You too much with other maps I also have with the same problem (scoutzknivez_winter, aaaaiiiimmmm) and I want to fix these maps to get them working correctly.
  
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