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Re: pfnRunPlayerMove - why it may crash?
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jeefo
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Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: pfnRunPlayerMove - why it may crash? - 06-04-2006

I've tested epod too, and it's crashes everytime, doesn't matter loaded as standalone dll or as a metamod plugin.

As i say before, it seems that problem not with bot code. Just as experiment, start server, set developer level 2, and add 16 epods. Game crashed, but last message i saw, was something abouit player_weaponstrip, then i've download BSPEdit, and edit .bsp, and remove this
Quote:
{
"origin" "432 -56 -128"
"targetname" "strip"
"classname" "player_weaponstrip"
}
I'm save the map, and create server, and add 16 epods, game working withour problems. So i this it's some kind of conflict with player_weaponstrip entity (i don't know why, because i tested ka_matrix (has this entity too), and game working perfectly.
  
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