View Single Post
Re: pfnRunPlayerMove - why it may crash?
Old
  (#5)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: pfnRunPlayerMove - why it may crash? - 04-04-2006

Well - this map crashes with CS1.6 when the bot is loaded as mm plugin. If it's loaded as standalone dll - it doesn't crash with CS1.6. Tested with e[pod]bot once loaded as mm plugin, second time loaded as standalone dll (so - I mean - the same bot code).
Another thing is this - the game crashes perfectly everytime when the bots are spawned together (at round start) and on listenserver (when loaded as mm plugin) - tested with 8-16 bots and it crashes on LS everytime (100%). But the same map, the same bot dll still loaded as mm plugin - on dedicated server it crashes only ocasionally (doesn't happen 100% every round start). Who may say something which might be arbitrary to answer - where the problem really is? I got confused by it...

Last edited by KWo; 04-04-2006 at 19:26..
  
Reply With Quote