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Re: pfnRunPlayerMove - why it may crash?
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jeefo
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Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: pfnRunPlayerMove - why it may crash? - 30-03-2006

Well, error is not in your code, and 100% not in RunPlayerMove (), problem is in mp.dll. Here the Call Stack Screenshot from the Steam minidump (screenshot from SafeMode since my OS crashes, when i'm openining dumps in normal mode). I've tested this maps with PODBot mm, Nicebot and my bot, and everytime game crashes...

P.S.
CS1.3/1.5 working Ok!, Probably error occurs, with partially disabled Official CSBot....
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