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Re: pfnRunPlayerMove - why it may crash?
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KWo
Developer of PODBot mm
 
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Default Re: pfnRunPlayerMove - why it may crash? - 30-03-2006

http://www.scoutzknivezworld.com/mod...op=getit&lid=1

http://www.scoutzknivezworld.com/mod...op=getit&lid=5

My M$ Visual C++ 2005 Express showed that line with exactly that function as the cause of the crash. I've got the info from T(+)rget (AMX) - he told me he experienced a lot of crashes without any reason when he was working on his WeaponMod and he was spawning the weapon above the player (still no idea why it was crashing, but he changed the place of spawning weapons). These maps I gave the link have their-own weapons (You can't buy anything there). Maybe it's the same problem, but why these maps don't crash with human-players (>because they don't call pfnRunPlayerMove< ) ?
  
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