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Re: pfnRunPlayerMove - why it may crash?
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jeefo
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Default Re: pfnRunPlayerMove - why it may crash? - 29-03-2006

First g_engfuncs.pfnRunPlayerMove is a engine function, not SDK... I don't think the crash is in this function, it's not crash even the passed edict pointer is NULL (tested myself).

Can you give one link to one of this maps ?
  
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