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pfnRunPlayerMove - why it may crash?
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KWo
Developer of PODBot mm
 
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Default pfnRunPlayerMove - why it may crash? - 29-03-2006

I found few custom CS maps podbot mm and epodbot are crashing on them. The crash happens at respawn and only if few bots are spawned in the same (or some short time). I was trying with different spawn points (using CSDM) and I'm getting the same crash. My M$ VC++2005 Express debugger shows me the line in bot.cpp which contains the call for the function g_engfuncs.pfnRunPlayerMove. Because I don't have any cpp with the code of this function in HLSDK (I have only headers .h) I don't know what might causing the crash - and - what I need to check in bot.cpp before calling that function.
Anyone can help with this?
  
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