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Re: send debug to HUD text?
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Rick
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Location: Holland
Default Re: send debug to HUD text? - 24-01-2004

No problem
I only never tested the coords with other resolutions then 1024*768. So you might have to change that.

[EDIT]
Seems i might forgot something to mention...
You should call the display() function each frame.
Like I do have in StartFrame:
Code:
cout.Display();
lcout.Display();
rcout.Display();
mcout.Display();

(*other_gFunctionTable.pfnStartFrame)();

Last edited by Rick; 24-01-2004 at 21:55..
  
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