Thread: The big day
View Single Post
Re: The big day
Old
  (#5)
Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: The big day - 09-06-2005

Lol yeah I also don't really get the point either. The goal is to be as dumb as possible at the session


Michael 'Zacker' Schmidt
Level Designer | IO Interactive
Former Game Director | Sands of War
  
Reply With Quote