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The big day
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Re: The big day
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Zacker
Project Leader, Lead Level Designer, Waypointer
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Posts: 337
Join Date: Mar 2004
Location: Denmark
Re: The big day -
09-06-2005
Lol yeah I also don't really get the point either. The goal is to be as dumb as possible at the session
Michael 'Zacker' Schmidt
Level Designer |
IO Interactive
Former Game Director |
Sands of War
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