Re: Anarchy online is free -
29-12-2004
By level grinder I mean one where your main goal in the game is to get better equipment and a higher level. It'd be more fun if all the players had some sort of higher, achievable goals.
I know in WoW players can fight to other factions in PvP, but you cannot really "win" and defeat the other factions, so whats the point?
They really need to make a MMORG thats more of a ROLE playing game. Something dynamic. Have game masters constantly working at creating major and minor events in the world that players participate in.
Say for example a village that a bunch of players call home is suddenly coming under attack all the time by undead. Whirl up a quest that the villagers can do, have them try to figure out who is sending the undead and stop the attacks before the village is eventually overwhelmed and destroyed.
I don't mean just add little pointless quests that the players can do for crap like in World of Warcraft, I couldn't help but think "why am I doing these? Theres probably 15,000 other people who saved the king's shoe from the goblins already".
Quests should actually accomplish something, not just 'do it for the reward'. You should do it or the village is destroyed, and the players lose their homes and the undead will continue to rampage and destroy. There should be real consequence to failure, not just lose exp and loot from death. Players ought to be doing quests that are meaningful.
There should always be some sort of ultimate end goal for the players to achieve as a group, like destroying the other factions, or saving the kingdom from some sort of evil. The end goal should also be achievable, but only with an amazing effort. If it is acheived, then after, make a new goal for the game's community.
From what I've seen, they only discourage this kind of behavoir in MMORGs.
In Ultima Online, a group of players managed to kill Richard Garriot's ingame alter-ego, Lord British. What did they do to reward the players for their creativity and skill? They banned them, respawned Garriot's char and made Lord British invincible.
In Everquest, a massive group of a few hundred players got together after much planning to kill a supposidly invincible NPC dragon. They fought it, and after a few hours almost killed it, but a GM noticed and panicked and reset the server. The players later tried again, and they managed to succeed in killing it with 3 guilds of 400 players and an entire of afternoon of battle.
That is the kind of things that would make a MMORG fun, something that requires a large organised effort by players to accomplish something huge.
Maybe there already is an MMORG like this, but I haven't heard of it yet.

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