Thread: Ad Infinitum
View Single Post
Re: Ad Infinitum
Old
  (#6)
TranceRolin
Member
 
TranceRolin's Avatar
 
Status: Offline
Posts: 10
Join Date: Oct 2004
Location: New York, USA
Default Re: Ad Infinitum - 08-12-2004

It isn't anything like Natural Selection- You're thinking of that when I say commander. You're the commander of a squad of units but you are in-the-field. You give orders, they act accordingly though not exactly. This is still a first person shooter by all rights. If it was nothing but a commandfest then I might as well of called it Shattered Galaxy. =/

The game is divided into two or three teams (map defined) and each team is divided into squads. Each squad has one human player whom leads that squad during play- The rest of the squad is made up of AI-controlled soldiers whom receive orders from the human player. Larger numbers leaves more room for tactics to be involved; this is the basic premise. If you have a 2v2 in a regular fight, then the only strategy in most games is to either duke it out in pairs or to team up on one player and hope it doesn't leave you too vulnerable. When you make each player not just themselves but also having a group of AIs (ranging from 3-5) it allows for endless possibilities of strategies, not even counting differentiations between classes. Take that 2v2 and make it a 10v10v10 and you have yourself a large scale battle where squads have to work together in addition to micromanagement within the squad- You can have one squad make a two-pronged attack or four squads to do it. I can go on and on, but the point is this; this is not natural-selection. I've yet to see anything like this before. There's no supreme commander or chair to get into, there are no human subordinates. You work together or fail.

Although to entice the personal fragging and not just have commanders sitting back, I was thinking of having a morale system- The ever present problem of when the commander dies but the squad is left behind is dealt with using a sort of morale. The more kills the commander of that squad has, the less likely they are to run back to him and the more likely they are to continue orders and keep fighting even while he's respawning and coming back to the battle line, although the player could always call them back.
  
Reply With Quote