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Random Idea for navigation w/o waypoints
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Brainz
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Location: Nottingham, UK
Default Random Idea for navigation w/o waypoints - 30-11-2004

I've had an idea for an alternative bot navigation method (examples are from the game I'm familiar with, Day Of Defeat).

When the bot spawns, it "examines" the texture below it, and looks for points in the distance with the same texture, and heads to it.

I can see texture changes working by sensing the dihedral angle between the two surfaces. if its nearly flat, its a floor, if its around 90 its a wall.

The benefit of this is it would work on any map, especially ones designed for Multiplayer (using a minimum of textures), without waypoints having to be created for them.

Problems I can see occuring is steps into a building, eg on Flashville street in dod_flash, and with routes that require jumps and/or crouchs, or doors.

What do people think, and is it doable?

Thinking about it, some waypoints, eg flags and other objectives, would be needed, but perhaps these could be 'learned' by the bot(s) exploring the first time the map is loaded with the bot.
  
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