Re: CS:S is terrible -
27-11-2004
So one or some of you coders should code the HL2 phys_props back into CS:Source. There seems to be a problem with transferring all the phys data via MP games, hence the prop_physics_multiplayer entity. Of course you'd have to wait for the full SDK due out this next week.
As I quoted in my first post:
prop_physics_multiplayer. "This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get." - from the cstrike.fgd
This entity was used because VALVe had alot of problems with lag when it came to transferring phys data. Maybe we can learn something from that HLDM mod once the source comes out?
I guess this is what I'm trying to ask: "Is this even possible/worthwhile?"
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