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Re: I got a MSVC debugging question too....
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Maleficus
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Default Re: I got a MSVC debugging question too.... - 18-09-2004

btw: heres the call stack info

QAGAME_MP_X86! Distance + 13 bytes
QAGAME_MP_X86! Mal_AI_NodeMoveToGoal + 39 bytes
QAGAME_MP_X86! MAL_AI_FindLTG + 130 bytes
QAGAME_MP_X86! Mal_BotAIStartFrame + 179 bytes
QAGAME_MP_X86! G_RunFrame + 760 bytes
QAGAME_MP_X86! vmMain + 176 bytes
WOLFMP! 00441ad2()
WOLFMP! 00445bc0()
KERNEL32! bff7b9e4()
KERNEL32! bff7b896()
KERNEL32! bff7a24f()




vmmain and Runframe are the not mine, they are the main functions in the game code. Distance is just a function that returns the vector lenth of a vector. Its used everywhere. From this, it appears nodemovetogoal was the function that called distance, and caused the crashed, but I've checked whats being passed to distance from that function, and its not invalid. The crash is somewhere else, I think - yet.... it ALWAYS says it happened here!

Hmm.


ALSO - there about half a dozen different functions that are run before the node movement code is called, but they don't appear in the call stack list.


Dum Spiro Spero



Last edited by Maleficus; 18-09-2004 at 08:57..
  
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