Re: Auto / manual waypointing hybrid? -
09-01-2004
It is theoretically possible, with my navmesh implementation, to add arbitrarily specially-flagged navnodes, but they will be on "top" of existing ones, duplicates of an existing navnode (since the navmesh already includes ALL the walkable surface of the map).
The problem though, is that I wonder what sort of use they would be for the bot, since with my implementation, it's the bot itself which builds its own, ever-changing, paths (on a per bot basis), and the location of the navlinks (~= the waypoints) is ever changing too during the game ; and foremost it's the bot itself which decides, relatively to its personal knowledge and experience, what use it will make of such or such navlink (e.g, camp spot, passage to avoid, etc.) Thus it will be possible to ADD static nodes, but not to edit the existing ones, which are completely dynamic.
Hence I wonder if it's worth the try, for me at least.
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