Auto / manual waypointing hybrid? -
08-01-2004
We're now seeing some excellent work going on where bots can successfully generate their own waypoints.
Are manually generated waypoints history?
It would seem that a manually edited waypoint system will always beat an auto generated one if created by a skilled waypointer. There are simply too many things to consider for an auto waypointer to deal with effectively, and there are special cases that an auto waypointer cannot deal with, like having defensive waypoints set up to simulate, for example, a clan match where the CT bots defend bomb sites and never venture out from their assigned positions.
I think the auto waypoint generaters are a great idea. For example what I see with Realbot WIP #6 is amazingly good already, and what PMB has proposed should be even better.
What I am wondering, is it possible to still allow waypoints to be manually added to a bot like the new Realbot? Also, can the auto generated waypoints be manually edited to "enhance" them, by adding camping points, etc?
A bot with both auto and manual generated waypoints would make for an excellent bot. It would also be excellent if auto generated waypoints could be manually fine tuned and then "fixed" in place.
What do you guys think - is it doable?
Maker of the (mEAn) Bot.Admin Manager
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
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