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Strafing in a 2D world!?
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Re: Strafing in a 2D world!?
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@$3.1415rin
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Re: Strafing in a 2D world!? -
23-07-2004
you could also put that 2D coordinates to the x,y components of a 3d vector ( z = 0) and crossproduct it with (0,0,1). then you'd also get a vector perpendicular to your first vector in the 2d plane
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