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Re: Strafing in a 2D world!?
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@$3.1415rin
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Default Re: Strafing in a 2D world!? - 23-07-2004

you could also put that 2D coordinates to the x,y components of a 3d vector ( z = 0) and crossproduct it with (0,0,1). then you'd also get a vector perpendicular to your first vector in the 2d plane


  
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