Update:
another screenshots:
- showing the tile engine (allowing for 'shadows'), you can see rough shadows placed. THey are actually darkened tiles
- the tiles are pre-generated. Ie, you can just grab the original textures from HL and the game will chop them into tiles for you. It also knows that the textures are 'built up' by these tiles. THerefor you can edit the map with 'grouped textures' (the original piece). or in 'single pieces).
- what is also in, but you do not see: A primitive particle system. It already has raindrops, smoke, and explosion(s). Also with transparancy. I already have code for smoke grenades and such.
The editor as you can see, looks cool. BUt it does not work yet

You can only place textures on the map. THere is nothing you can do yet besides that and scrolling around the map.
shot:
