Software BSP Renderer -
14-07-2004
I am thinking of makeing a Quake 3 BSP render (software) and I am confused. I was wondering if anyone could explain how to do the following (vaguely):
polygon rasterization (converting polygons into lines)
mip-mapping (not generating mip-maps, but knowing which one to use)
I know it's a lot of work, but I have time.
Another problem I may have is after I clip models. I plan to use a coverage buffer. The problem is that I do not know how I would sort them. How would I know if one was behind the other?
Thanks for your time.
BTW, this is supposed to be a learning experience.
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