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Re: Looking to trace out at 45 degrees off the players center...
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Whistler
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Default Re: Looking to trace out at 45 degrees off the players center... - 20-06-2004

HL is based on Quake1, and RTCW is based on Quake3 so that's why they are similar and Quake1, Quake2, Quake3, RTCW are all in C instead of C++.

"because our MAKE_VECTORS is actually a macro that calls AngleVectors()..."
it doesn't call AngleVectors() but g_engfuncs.pfnMakeVectors() although they are actually the same thing
  
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