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Re: Time to make some decisions?
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botmeister
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Default Re: Time to make some decisions? - 14-06-2004

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Each player starts with 23 points, each gun and piece of equiptment costs a certain ammount of points, and its up to the player to decide what was best, this way, theres no real need to worry about 'balancing' the classes, the player decides what setup is best for him (with the possibility to save it), and can play with that. The weight of the stuff they are carrying should depend on what stuff they have selected, so if they spent all 23 points (I'm using that as an example), they wouldnt be able to move at the same speed as someone who spent 1 point.
I like this idea too. The game Mechwarrior had this type of system, and there was lots of interesting strategy in selecting the right set of weapon systems and ammo amounts to carry. The more weapons and ammo, the more slowly you moved (you'd also overheat faster), but you had more firepower. What kinds of weapon/ammor/armor (etc) combinations you selected determined how you played the round.

If we stick with a fast and fun game (which I think we all agree we should do), too much tinkering will slow down the game, so I'd say players should be able to save their favorite config's and be able select and recall a specific configuration to arm up very quicky.

I remember seeing a thread asking if bots are still needed because fast internet connections make on line play more common. If there's enough strategy in the game then playing with bots should increase. For example, off line players could spent lots of time tinkering with various weapon config's and using bots to test and train to perfection before going on line.


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