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Re: Time to make some decisions?
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Pierre-Marie Baty
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Default Re: Time to make some decisions? - 14-04-2004

Quote:
Originally Posted by botmeister
The idea of grouping servers together would be much more controlled than you may think. The formation of linked servers can be done based on a stable and similar ping (between all linked servers) to keep the game play performance similar across servers. That way when you go from server A to server B your ping will stay about the same. Also, server ops would have to authorise the links as a means to create a bigger game, otherwise there would be no way to keep meaningfull team scores, stats and so on. Effectively, you'd be playing on a coordinated and grouping of servers, who's server ops all agreed to the hook up. Of course ad-hoc links of servers can also be allowed between server ops who allow for it. The ping level tolerance, chosen maps, and so on would be left up to the individual server oporator. A server admin could simply choose to remain isolated (as we see now with games such as HL) or decide to join a group of servers, specifying the linking criteria.
Great on the hyping guys, this is really a neat idea indeed, but consider this:
The idea of a boundary between servers is useful when it comes to halve the load on a particular server for large virtual worlds. However, while this can apply fine to a RPG game (climb up that mountain and by the other side of the mountain you land on another server), it'll be a furious headache for a FPS game, where interaction between servers must be *flawless*. Bullets and projectiles, mortars, vehicles, everything, must cross INSTANTLY the boundary from one server to another. Planes must be seen in the sky from a server's point of view while they are flying over the battlefield in another server. Players and military units must be in sight when players use their rifle's lens or any other zooming device.
Again, the idea to share the gaming field between servers is meant to halve the load. Here I'm afraid it won't halve anything but instead DOUBLE it.

And more than that I tend to agree (or a minima say nothing) on ideas as soon as I have the slightest feeling of how they can be implemented, but here I'm fucking clueless on how to do it.


The only feasible thing is the separation of the battlefield in several CLOSED areas! Example: take a train in Baghdad and you're in Bassorah. Or grab an APC with several of your teammates and it drives you automatically to another area of the city where the battle also rages on. Take a lift and you climb up 20 stages in a building which is taken in assault, and you land e.g on the highest part of it.
This is a very restrictive and very limited feature, and I'm not sure it's even worth it.



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