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Re: YaPB Developer Preview 1.1
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Pierre-Marie Baty
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Default Re: YaPB Developer Preview 1.1 - 09-04-2004

The possible flags a CVAR can wear are those here:
Code:
#define FCVAR_ARCHIVE  (1<<0) // set to cause it to be saved to vars.rc
#define FCVAR_USERINFO  (1<<1) // changes the client's info string
#define FCVAR_SERVER  (1<<2) // notifies players when changed
#define FCVAR_EXTDLL  (1<<3) // defined by external DLL
#define FCVAR_CLIENTDLL	 (1<<4)  // defined by the client dll
#define FCVAR_PROTECTED	 (1<<5)  // It's a server cvar, but we don't send the data since it's a password, etc.  Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY		(1<<6)  // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7)  // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED  (1<<8)  // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
Please Terran, could you tell me which one I need to set in order for my CVARs to stay accessible locally on the server and not externally ?
I'd like to make sure I do things right.



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