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OpenGL & SDL
Hey,
I am trying to pick up OpenGL , and combined with SDL. SDL is not hard, its a relative simple API to program 2d games. It is similiar to Allegro, though it is more robust and seems faster in some aspects to me. Anyhow. Since i want to do a lot of blending, it won't be doing any good in 2D mode. So, i thought, just learn OpenGL and the problem is solved. Well, since OpenGL is basically for gfx only, i want to combine it with SDL. This is working fine now btw. But this leaves me to good OpenGL / SDL tuts. I found Nehe, and its working fine (got textured rotating cube, woah). My idea is to have a top-down view of the world. I would like to keep it like GTA. There has to be a sense of 2d in it. Any other good references / links i should look for? |
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