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the finer things...
hello... ive been checking out this particular forum due to my complete and utter lack of any coding related knowledge...
html ive had a chance to look at ... and it seems like a better place to start than start up C or C++ im planning on trying to build a website and make models for HL engine but u needa know some coding ??? anyways to the point... ive been "view sourcing" websites and looking at the "patterns" and such 1. could you add "links" with different frame options ? smaller bigger different colors etc etc 2. is their a way to use a "map editor" type program to plot waypoints ??? 3. i know a few great counter strike mappin resources anyone got a few they'd like to share ? ( forums, files, anything!!!! heck we should have a stickied thread with a bunch of such links ??? ) 4. what else floats in water besides witches ??? ( small rocks ??? ) 5. i would just like to continue with IM A TOTALL NOOB thanks |
Re: the finer things...
HTML is not a programming language. Anyway, let me answer your questions:
1) Explain that a bit more. 2) I was thinking of that (only more of a ripent type thing). If only I could figure out how to write it and pwn Austin. 3) http://countermap.counter-strike.net/ http://collective.valve-erc.com/ http://forums.joe.to/viewforum.php?f=126 (read the ultimate map making sticky before posting!!!) 4) wood 5) That's not a question. |
Re: the finer things...
Yea, HTML is not a programming language in the sense that you cant make "programs" in HTML; instead HTML is a page description language. It tells what is the layout of the page. A consequence of this is that there is no "if/then/else" statements in HTML. However, JavaScript and PHP are scripting languages embedded into HTML which resemble more a real language. They've been added as "extensions" to HTML to allow things that HTML alone couldn't. But thats another story...
1) I believe you'd better looking for sites which provide "HTML tutorials" instead than viewing page sources, as nowadays HTML pages are really complicated for a true beginner. 2) Yes but none exist yet AFAIK, and it would be quite complicated to program. You mean you want to plot waypoints without the bot running or without starting the game at all ? 3) Ask Carp, Zacker or SoUlFaThEr or the others at the mappig (...oops typo... hey, sounds nice! ... I think I'll leave it this way :D) forums, you know them already I suppose :) 4) Condoms 5) You would like to continue being a total noob ? well sure, go ahead, not a problem for me or for anybody else, or is it ? :D |
Re: the finer things...
sorry, three shoulda went like this...
3. i know a few great counter strike mappin resources ( forums, files, anything!!!! ) would you all know the "related/corresponding" sites related to HTML/etc/etc i would really love to vist the sites u all frequent !!! :) number four: anyone seen monty phython and the holy grail ??? as for as number five... i can only hope the rash doesn't get any bigger... |
Re: the finer things...
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Re: the finer things...
roger that... well i was thinking... maybe if you had 3 or 4 links at the bottom of a frame ( the one with all the links and is normally at the left side or the top/bottom )
i was wondering if you could options ... if you could just click ( one of the four links ) and the frame would take on a appearance .... maybe new color,size,fonts,etc,etc.... i just wanted to add more options couse i know people broswe the net at different screen resolutions... |
Re: the finer things...
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Re: the finer things...
www.cplusplus.com has a big and nice language tutorial.
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Lots of people also use Milkshape, it support exporting to HL models. Downside is that it cost 25$. If you make some models for Sands-of-War(www.sow.moddb.com) I can give you our serial key;) |
Re: the finer things...
coding physics...
bouyancy, gravity ??? modelling: so i could use gmax and just use milkshape to "compile" my model in HL .mdl format ??? (2) : does ploting waypoints outa game really make that much of a difference ? i notice through my own recent trials of waypointing im more imperfect standing in the HL where as in a editor i think i would be able to plot them alot better... |
Re: the finer things...
buoyancy is the resistance of an object to matter
gravity is the force that attracts things to earth I simplify a lot but thats it ... about modelling... yes, you could use Milkshape to compile... but you're not forced to, you can also compile your models using the command-line tools that are provided in the HL SDK, that's how I compiled my RACC player models that were included with the preview of the bot (2) : what could perhaps be done then, would be to give the player a "fly/noclip" capability when in waypointing mode, and allow him to plot waypoints not where he IS, but where he POINTS AT. That, could be done. |
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