![]() |
2 solutions and i got 2 problems :)
Bad comes with the good ofcourse
this here is my main problems the second is worse pls take your time to read u will notice that these ar "shared" and common problems.... lets find solutions... all wizards and techguys gather around the fire place i have a story to tell once upon a time.... 9_9 no seriously....>:( and lets make something usefull out of it (if possible) ill do whatever i can to help solving for our mutual interestīs and eliminate this threat -oncensforall- (from my writings) a minut or so for mapchange... and then people times out.... this gives us the conclusion that CPU has nothing to do with mapchange.... c if i can figure this one out, meantime anybody with ideas is welcome to post and no need for debug settings to be enabled and go through logs done that this is something a bit more deeper then checking logs after round end and plugins neither! ..... working on it edit: custom.hpk 96kb couldnt be banlist 4 members http://www.ozforcesforums.com/forums...ellowsmile.gif no, not enough to cause timeouts plugins 7 the usual no adds so no..... flood removed tfc removed vote removed.... 7 mapcycle.txt made mapcycle.ini in adminmod made (long ago) mapcycle.cfg? no im clueless and i checked all other posts as well the only reference is to enable debug i did that checked pluginīs and all others in above post map change is still som 40 to 60 seconds bloody hell but there was something with "say_stuff wait 600" whats that? and could it be this thats causing the problems talk_crap by the end of map is set to 0 say_stuff wait 600 ?! beats me this u c here is me thinking in a different forum still havent found a solution problem 2: 8-10 hours and it crashes, ingame 16 bots 14 humans or something close to that....suddenly.... no notes..... the cpu is between 2-14% at all times regardless the pressure there is on the server this here is my MAIN problem and i would be very happy for any solutions answers posted here 1.46 Mb line i now changed my mapcycle into known maps with tested waypoints to avoid crashes when i sit here and monitor the server theres no problem but when i "shutdown screen" could that be it? and go anywere else and come back the box is there... u know "the" box and i just lost about 12-14 players.... yes its killing my server and people who has the same problem probably also looses players i have now made all bots names into girls names its a bloody succes :) but still crashes (yes ive been through your other topics regarding above subject) Regards Deagle |
All times are GMT +2. The time now is 20:54. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.