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-   -   CZ released!!! (http://forums.bots-united.com/showthread.php?t=1168)

dead bwoy 23-03-2004 23:14

CZ released!!!
 
The official bots are bada$$!!! nuff said.
I love the way they all talk to you, the commander...
so anyone know of any commands or anything for the new bots?
My boy has CZ already and I will be getting it ASAP!
I cant wait to mess around with these bots.:D

heavensoul 23-03-2004 23:22

Re: CZ released!!!
 
hmm...
CZ is released ???
Im gonna buy it sumwher

dead bwoy 23-03-2004 23:39

Re: CZ released!!!
 
$30 thru steam on-line till April 1st!

CoCoNUT 24-03-2004 12:39

Re: CZ released!!!
 
There is an official forum for the new bots:

http://www.turtlerockstudios.com/forums/csbot/

Pierre-Marie Baty 24-03-2004 16:41

Re: CZ released!!!
 
Do you guys know if there is the slightest chance that the CS Bot will ever come back in Counter-Strike 1.6 ? I'd love to try them but I don't feel like buying Condition Zero...


(note: the first one to put a warez link to download the Zbot here will deserve the ban, no joking.)

Terran 24-03-2004 17:33

Re: CZ released!!!
 
If I understood Alfred Reynolds correctly the bots for CS will be released soon...

dead bwoy 24-03-2004 20:11

Re: CZ released!!!
 
does anyone know what needs to be done to metamod 1.17 source to get it to work with cz?
I think its a mod recognition error...9_9

Pierre-Marie Baty 24-03-2004 20:59

Re: CZ released!!!
 
Post the CZ DLL here (zip it before) and I'll post back the changes you'll need to make to the source code to make it work.

dead bwoy 24-03-2004 21:20

Re: CZ released!!!
 
1 Attachment(s)
from .....\condition zero\czero\dlls\mp.dll (GO PMB!!!):D
================================================== ========
from updating hlds:
I noticed that all the maps have a .nav file. must be the waypoints!
loads of wav files too! (for the bots voices)
this is at least a good 30 min update

Pierre-Marie Baty 24-03-2004 23:06

Re: CZ released!!!
 
Try adding this to metamod's linkgame.cpp file and recompile the metamod DLL:
Code:

LINK_ENTITY_TO_GAME(CountTeamPlayers);
LINK_ENTITY_TO_GAME(CountTeams);
LINK_ENTITY_TO_GAME(func_rain);
LINK_ENTITY_TO_GAME(func_snow);
LINK_ENTITY_TO_GAME(g_flTimeLimit);

*edit* no guarantees whatsoever, if it works, then all the better, but if it doesn't, then we're unlucky. :)


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