.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Offtopic (http://forums.bots-united.com/forumdisplay.php?f=23)
-   -   Rational trigonometry (http://forums.bots-united.com/showthread.php?t=4496)

botmeister 18-09-2005 07:56

Rational trigonometry
 
"Rational trigonometry replaces sines, cosines, tangents and a host of other trigonometric functions with elementary arithmetic."

News item here

New trigonometry is a sign of the times

Chapter 1 PDF

von Ryan 18-09-2005 12:23

Re: Rational trigonometry
 
YAY! No more impossible trigonometric equations for me! :D

Exilibur 18-09-2005 14:39

Re: Rational trigonometry
 
sounds very interesting... I'm gonna look into that, i think... haven't finished reading the first chapter yet, but I'll write something when i have

HangFire 18-09-2005 18:28

Re: Rational trigonometry
 
Wish I could've had this 4 years ago.

botmeister 18-09-2005 20:26

Re: Rational trigonometry
 
I'm going to print chapter one out and read it too.

I am wondering if the new methods will help simplifiy some of the bot programming we're doing.

Zacker 18-09-2005 22:01

Re: Rational trigonometry
 
Link doesn't work?

sfx1999 19-09-2005 02:26

Re: Rational trigonometry
 
Trig was actually easy for me. It does make sense to use length squared, though, then use square root at the end.

botmeister 19-09-2005 20:17

Re: Rational trigonometry
 
Zacker, both links work. For the Chapter 1 link, you need a PDF reader such as Adobe Acrobat.

Rick 19-09-2005 20:47

Re: Rational trigonometry
 
Quote:

Originally Posted by Zacker
Link doesn't work?

Site was posted on Slashdot...so maybe it was down because of that.

Exilibur 20-09-2005 20:48

Re: Rational trigonometry
 
Well I've read the basic theory now... and i must say i can see the point in this...

The basic calculations do become a little harder to do, i think... but it is so much more straightforward and logical... i mean, it's pretty logical that a 45degree angle has a spread of 1/2 instead of 45... 45 only makes sense in a 60digit number system (i don't know the word but i hope you know what i mean)

So alltogether I think this is very neat. It doesn't revolutionize anything though... cause you still have this weird 'spread' thing to deal with, instead of angles, and while the spread thing can be calculated pretty straightforward, it's still a fairly confusing thing before you get used to it... so to say this will make trigonometry a lot easier would be a lie...

sfx1999 21-09-2005 03:34

Re: Rational trigonometry
 
It seems that spread is just the sine of an angle squared.

CyKo74 24-09-2005 02:07

Re: Rational trigonometry
 
I had proggie some time ago. Lots o'moving objects so it was awfully slow. It was quite obvious to me to get rid of sqrt in func's that dealed with distance-relativety (FindClosest ...). But still, when you need distance (not relative but precise), its greeks way or the highway.

Spread is good in terms of math, nice in optimize stage, probably. But there is no simple or obvious representation of it.

Overall, interesting... how da hell all that high-math would look after this...

DrEvil 24-09-2005 02:35

Re: Rational trigonometry
 
In some cases you can't use lengthsquared or it jacks up the results, like A*. Most other cases its fine, closest obj, check range of target vs sqrange of weapon or whatever.

Pierre-Marie Baty 26-09-2005 22:43

Re: Rational trigonometry
 
Read the intro.
Makes sense.
Reading the 1st chapter... this thing is really getting me curious about that guy's way of doing math!


All times are GMT +2. The time now is 10:47.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.