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-   -   Official CS:S bots monday (http://forums.bots-united.com/showthread.php?t=3411)

Iced_Eagle 14-01-2005 23:38

Official CS:S bots monday
 
The official CS:S bots are coming in an update this coming Monday along with a reworked de_tides map (it was from cs:cz I believe... I can't remember)

Here is the official email from Doug Lombardi

Quote:

The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th). The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. Also included in Monday's release is an updated version de_tides, rebuilt by Turtlerock Studios. For more information or to purchase your copy of Counter-Strike: Source, please visit www.steampowered.com.

HangFire 15-01-2005 00:02

Re: Official CS:S bots monday
 
Awesome, hopefully they're better than the CZ bots.

Iced_Eagle 15-01-2005 00:29

Re: Official CS:S bots monday
 
They probably are just enhanced CS:CZ bots...

biohazerd87 15-01-2005 01:58

Re: Official CS:S bots monday
 
yeah i think it is just a a tweeked version of CZ bot but ask dead bwoy he would know

dead bwoy 15-01-2005 03:54

Re: Official CS:S bots monday
 
Unfortunately, I don't know, and I've just heard about this myself!
GREAT NEWS! Looks like I'll be busy this next week toying around with all the new nav editing features.
perfect timing as I've been needing some test players for a re-make im working on of de_train.
and here's the link:
http://www.steampowered.com/Steam/Ma...005/?l=english
The only thing Mike's really told us is that the ladder navigation has changed quite a bit, which was one of the biggest problems in the CS:CZ bot.
Be on the lookout for my updated tutorial on nav editing for CS:Bot for CS:S!!!

dead bwoy 15-01-2005 08:19

Re: Official CS:S bots monday
 
Mike's post in the TRS forums:
Quote:

Originally Posted by Mike Booth
It's true - the CS:S Bot is on it's way next week.
We've listened to lots of feedback on the CZ bots which helped direct our development efforts for the CS:S bots.
Overall, I think you'll find the CS:S Bots to more challenging, as they "understand" a bit of more of the strategy of CS. A few of their improvements include:
- Their tactics have improved, particularly rushing and defending against an enemy rush
- Their "attention" system is more human-like: They can fail to notice enemies that are partially hidden, crouching motionless, etc.
- They are much better at throwing and responding to grenades
- They handle ladders better, especially in groups
- They react to enemy snipers more intelligently, and warn their friends
Also, the Navigation Mesh system has been greatly extended resulting in improved movement for the bots, and greater control for human nav mesh tuners. For example, you can directly edit ladder information now.
There are several other minor features and tweaks as well. We hope you enjoy the new CS:S Bots!
-Mike

OH BOY! I CAN'T WAIT!!!

biohazerd87 15-01-2005 11:26

Re: Official CS:S bots monday
 
Quote:

Originally Posted by dead bwoy
Mike's post in the TRS forums:

OH BOY! I CAN'T WAIT!!!

dude that sounds great... I can't wait... i wanna see how much the nav editing has improved(i was never good at it.. or at least never tried it more than a few times)

stefanhendriks 15-01-2005 17:39

Re: Official CS:S bots monday
 
great, on my birthday ;)

Pierre-Marie Baty 15-01-2005 17:44

Re: Official CS:S bots monday
 
looks like these bots ask me to give them a second try. Nice work from Mike, it seems :)

stefanhendriks 15-01-2005 17:48

Re: Official CS:S bots monday
 
Yes, i also would love to try them. But that still does not prevent us from creating our template. Perhaps the guys at Valve will analize what is needed for 'plugin bots' and create new interfaces... ;) That would be really cool. I'd love to see various bots playing together and such (Mike's bots and RB's , RACC's, JOE's, POD's, etc). :)

SpitfireTN 15-01-2005 18:06

Re: Official CS:S bots monday
 
Question is, once its released, will it be possible to then creat your own bots for CS:S or will they take it as an illegal copy of the CS:S Bot?

HangFire 15-01-2005 18:39

Re: Official CS:S bots monday
 
Its not illegal to create your own bots for Cs:S, the 'old' ones that were floating around were only illegal because they were ripped from Cs:CZ.

Iced_Eagle 15-01-2005 21:51

Re: Official CS:S bots monday
 
Quote:

Originally Posted by stefanhendriks
That would be really cool. I'd love to see various bots playing together and such (Mike's bots and RB's , RACC's, JOE's, POD's, etc). :)

That actually would be really cool! :D

Oh wow those list of changes sound great, I'm glad that I can hid from the bots better now :D :D

Two days and I can't wait! :) 8D

MarD 16-01-2005 09:08

Re: Official CS:S bots monday
 
Heyyo,

This should keep me entertained until the united bot comes out. ;)

Lethal 16-01-2005 11:45

Re: Official CS:S bots monday
 
I just have my fingers crossed that they work, and don't mess CS:S up, ie processor hungry beasts that run into everything. LOL8D

Whitman82 16-01-2005 19:14

Re: Official CS:S bots monday
 
Will they be released at midnight? I wanna start playing as soon as possible.

dead bwoy 16-01-2005 22:23

Re: Official CS:S bots monday
 
I doubt it...
probably sometime throughout the day tomorrow...

dub 17-01-2005 12:02

Re: Official CS:S bots monday
 
talking about the bots=), is the new map any good de_tides? never played cs:cz

stefanhendriks 17-01-2005 12:10

Re: Official CS:S bots monday
 
let me know will ya ? how they are and such.

Whitman82 18-01-2005 00:24

Re: Official CS:S bots monday
 
Come on already. When the hell are they going to be released?? I'm dyin over here.

Cheeseh 18-01-2005 00:42

Re: Official CS:S bots monday
 
I'd like to pit them against my bots hehehe. I've never had CS:CZ so I've never tried the bots before, I'd like to see if they're any good

dead bwoy 18-01-2005 01:05

Re: Official CS:S bots monday
 
They're HERE!
http://www.steampowered.com/?area=CSS_bots

phantom 18-01-2005 01:17

Re: Official CS:S bots monday
 
How are they?? Taking forever to download on 56k!

dead bwoy 18-01-2005 01:22

Re: Official CS:S bots monday
 
I've got 16 minutes to go myself...
Pretty big update I guess, that AND the servers are really bogged down right now...

MarD 18-01-2005 01:27

Re: Official CS:S bots monday
 
Heyyo,

Err.. try now, cause I'm updating... 44 Mins and... oh, wait, 52 mins and 22 seconds left now.... lol, gotta love how full these steam servers get! :D

Cheeseh 18-01-2005 01:39

Re: Official CS:S bots monday
 
great, now the CS:S update craps up my bot and it wont work anymore (runplayermove wont work) need to revert to the old method (botman's .. he rules man :P)

dub 18-01-2005 01:57

Re: Official CS:S bots monday
 
you suffering multi-bot conflict`s cheeseh.

http://img97.exs.cx/img97/4958/cssourceupdate5ho.jpg
:D can`t wait.

Whitman82 18-01-2005 02:09

Re: Official CS:S bots monday
 
My download finished, but now every time i try to play i get an error message that says the servers are too busy to handle my request. If my download is done why the hell can't i play it. Steam is such a bunch of bullshit.

MarD 18-01-2005 02:11

Re: Official CS:S bots monday
 
Heyyo,

@#$@%$^@$#%#$! I HATE STEAM!!!!

It sux0rz the big one!1!11!!!

I've been kicked from my updating and it says "server is too busy, try again in a few minutes"

Steam should burn in hell and die, or get more servers...

dub 18-01-2005 02:14

Re: Official CS:S bots monday
 
MarD must be the timezone`s is it about 10pm over in canada, over here in the uk it`s 1:20am everyone will be kipping try www.internettrafficreport.com and check how busy the main routers are.
whitman82 can you not even log into your steam account?

Whitman82 18-01-2005 02:40

Re: Official CS:S bots monday
 
I'm logged in, i just can't play CS source. I thought the download was done though but it is still at 96%. Actually, its just been sitting there at 96% for almost 15 mins now even though its downloading at about 120kb/s. I hate steam.

dub 18-01-2005 03:01

Re: Official CS:S bots monday
 
There quite good after the first couple of rounds, One thing don`t test the bots on cs_italy try de_cbble first for instant action. It takes about 15/20m to generate the navmesh, has to go through about 5 phases. Then after that hl crashed with a bad pointer gpf messagebox, when it finished and started adding bots then bringing up the scoreboard (i`m going to try and reproduce the bug and send the info to turtle-rock studio`s).
Any developers got any idea why ms-vs didn`t break in on the crash?

edit.
ms-vs is set as the jit.
whitman82 im having the same probs with logging onto servers.

HangFire 18-01-2005 03:35

Re: Official CS:S bots monday
 
I'm going to try loading up this now. Whether or not Steam works for me, it'll still suck.

Iced_Eagle 18-01-2005 03:36

Re: Official CS:S bots monday
 
Just got done playing with the new bots on de_tides :)

They seem to be really more aware of each other and of hiding spots. For example three bots were covering each other while camping in a hallway while all hiding behind objects.

They don't seem to get effected by smoke really (maybe they got lucky and really owned when I through it) but I sorta expected that.

de_tides is a good map, looks nice on Source :)

One thing I want to do is be able to go into spectator mode while the bots are playing... Once you go into Spec Mode all the bots get kicked (allow maybe I should turn on fill_server mode or whatever?)

These are quite fun bots so far, I wish I have more time to play with them but exams are tomorrow :O

Whitman82 18-01-2005 05:01

Re: Official CS:S bots monday
 
The bots are awesome! I got a message when i was playing them on cobble, it said "sampling walking space....." and i had to wait for it to load before i could play. Any idea what that means?

dead bwoy 18-01-2005 05:22

Re: Official CS:S bots monday
 
@ Iced Eagle:
to go into spectator, you must turn off bot_join_after_player, set it to 0

@ Whitman:
maybe an unfinished nav file?
The nav editing system has seen a total makeover and I feel like a total n00b again...

MarD 18-01-2005 08:21

Re: Official CS:S bots monday
 
Heyyo,

Roffles with lmaonaise. They still suck with nades, loaded de_dust2 with 31 bots and those bots sap the crap outta your cpu, extremely cpu intensive! I was getting 5F/S (CPU btw is a AMD AthlonXP 3000+...) and I needed to crank the bots down to a quota of 7 to keep my framerate around 22F/S (normally it's up around 40+F/S), and after 10 seconds lots of tking nades. T's diddn't die, but 1 CT got tked. I was harmed. So they don't take into account if the nade's gonna bounce off another player, or the momentum caused by jumping cause I saw a T bot jump n' his nade bounced off the arch and smoke him down to 80% health. :P

Also, bots diddn't listen to knife commands right away, it's gradual. I said bots_knives_only, and 3 bots gunned me down, then proceeded to pulling out knives and someothers still had guns, next round they all went knives only. Their knife fighting is pretty good, but tend to stand still once the knifing commences. Most of the time in combat they liked to stand still (my difficulty was normal if that makes a diff..).

Found another bug: bots trying to escape from bomb and forgetting what they were doing (like trying to snipe enemys, then tries to run away, then back to sniping but dies, or defuse the bomb, and then attempt to defuse again then run away and not make it..). So they need to prioritize a bit better. I did like how they knew when to run away from bombs, so that was cool.

Their reactions to being hit by gunfire is pretty realistic how they look around, but they seemed to not hear quite right. I had a bot not notice another bot with a shotty, and then get blasted in the back after the bot took better aim.

For sniping? wow, gj on that, and their ability to check hiding spots was nice too.

Their navigation was pretty good, diddn't notice them have any probs insept for barrels and other heavy objects.

Their ability to defend gunfight areas was very nice, they knew some of the main fight sections and tended to try and guard them.

Their buying is instant, makes them seem like they're using buy-scripts.. but since they're bots, they pretty much need buy-scripts to work, lol.

Their ability to avoid collision with other bots is unparralelled. I did not see a single time at spawn when bots got crouded together, even when the quota was at 31, so great job on that. ;)

Overall, they're a fun fight, just turn off nades, and they're pretty humanlike. :)

stefanhendriks 18-01-2005 09:10

Re: Official CS:S bots monday
 
i did not try them at all yet, but cheeseh's post already got me into conclusions.

Rifleman 18-01-2005 15:16

Re: Official CS:S bots monday
 
I think the greatest improvement of the bot is nading , it rock ! simply ROCK !

MarD 18-01-2005 18:10

Re: Official CS:S bots monday
 
Heyyo,

Nah, their nading isin't that great.. they seem to be more likely to hurt their team and themselves more than enemy's.... They seem to like to disobey sometimes. I've told them no nades, yet every once inna while, they'll throw one... If they could fix the nade code to detect wether a teammate will disrupt the throw, or better prediction of the path of the nade (probably a momentum issue that's not taken into account) they should do fine.

On the new map, de_tides, the bots tended to get stuck against some barriers, but that's probably just a bad nav file.

The description of the bots said they try to avoid nades... so far from what I've seen they don't bother to turn around or anything, probably not updating fast enough or somethin'... but for the amount of cpu power it takes I would've figured it updates really often...

The best part aboot these bots is how they love to travel in groups and act as a team. Their following code's great too, cause if the bot's infront of you and decides to follow they keep running ahead trying to figure out which way you wanna go, if they go the wrong way they just turn around n' follow behind you afterwards... the only prob is they usually get left behind, and don't whip out a pistol, nade or knife to try and catch back up... they also seem to use their navmesh to follow, unlike someother bots that should do the same (*coughs* PODbot mods out there? ;)).


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