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prevent precaching/Reslists (steam)
1: Does anyone know how to prevent the precaching of a certain file?
2: Does anyone know where to find info on the reslists folder and how steam uses these files? |
Re: prevent precaching/Reslists (steam)
Preventing a file to precache will cause the game to crash when it'll want to use it (such as spawning the entity for a .mdl file). Are you sure that's what you want to do ?
BTW there'll be coding involved, I think this post belongs rather to the coding forums... |
Re: prevent precaching/Reslists (steam)
I want to substitute a default precached file with my own which changes on map change (ServerDeactivate/pfnChangeLevel?).
ie: Code:
server start: de_dust |
Re: prevent precaching/Reslists (steam)
Quote:
Code:
"primarycache" "81" // Base Condition Zero Content (Condition Zero.gcf) Code:
fallback_dir "cstrike" Anyone???...??????:( Edit: Anyone know where to find where the clientMax is defined? I want to override the maxplayers set at ServerActivate on each map change. |
Re: prevent precaching/Reslists (steam)
***bump***
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Re: prevent precaching/Reslists (steam)
All I can say is that you can't override the maxplayers in ServerActivate... you can't force the server to have a different number of players than it was meant to have initially. The only thing you can do is limit the number of players connecting.
For the rest, I have strictly no idea... |
Re: prevent precaching/Reslists (steam)
Well, I'm guessing that the maxplayers is hardcoded in the mp.dll for the tour of duty missions then. I was hoping there would be a way to trick it into changing the maxplayers, there being a user input field for maxplayers on a normal mp server, but I see how they're different and this may not be possible. The only other thing I can think of is messing with steam files... like the launch properties field, or something.... I'll see what I can find...
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Re: prevent precaching/Reslists (steam)
Quote:
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Re: prevent precaching/Reslists (steam)
I added podbots on my side and turned on inhumanturns :D
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Re: prevent precaching/Reslists (steam)
lol, cheata :D
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Re: prevent precaching/Reslists (steam)
Thanks guys, but I've just figured out a way around messing with the precaching. It's all in the configs...
I'll soon be releasing Environ-Skin BETA 1.0 in the next couple days and a new small TOD mission pack template on how to achieve map specific skins for your bots coming in the next few weeks. HUGE thanks going out to Splorygon for his cfg.dll, without it, I never would've been able to do map specific skins outside of TOD missions. Dead Bwoy Site Manager http://www.csczfiles.com |
Re: prevent precaching/Reslists (steam)
update: Environ-Skin BETA v1.0 has been released!
get it here: http://www.csczfiles.com/file.info?ID=30070 |
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