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-   -   Engine (http://forums.bots-united.com/showthread.php?t=74)

sfx1999 13-04-2004 22:14

Re: Engine
 
For the engine, I would say Quake. Look at this:

http://tenebrae.sourceforge.net/inde...creenshots.txt

Anyway, you could always keep a closed-source security module.

FrostyCoolSlug 14-04-2004 00:41

Re: Engine
 
I dont think the quake engine is an ideal 'base' maybe a few aspects of it could be useful.

[EDIT] After looking closely at those sceenshots, they kinda look 'tacky' for modern day games. Take a look at some of the Ogre3D screenshots (http://www.ogre3d.org/modules.php?se...view_album.php), imo that engine looks so much nicer :p[/EDIT]

SoUlFaThEr 14-04-2004 02:10

Re: Engine
 
no more quake man

cant even make a huge outdoor scenario......which is something we are more looking into....Ogre seems to be able to do that and it supports LOD and terrain editors.

Ava3ar 14-04-2004 03:33

Re: Engine
 
why doesnt someone sit down and write an engine, no game in mind just an engine (unlike me who has got a game in mind and the game is massive, i mean massive 32cities fully rendered kind of massive)

@$3.1415rin 14-04-2004 09:23

Re: Engine
 
you mean, why doesnt anybody has 15 hours free time each day for 2 months at least ?

Pierre-Marie Baty 14-04-2004 09:53

Re: Engine
 
Aspirin man, if you're able to write an engine in 2 months I'll eat my hat!

I know your coding skills are extraterrestrial, but still...


Back on track, why would we bother writing an engine which would turn out to be WORSE than what Ogre can currently do, that we would need to MAINTAIN, that would not be so nicely written, that would not be so easily integrable, that would not be so well documented, that would have no prior user base nor support groups, etc, etc... ?
What's the point of putting our time HERE whereas we could put it ELSEWHERE ?

@$3.1415rin 14-04-2004 12:59

Re: Engine
 
haha pmb, I can write an engine in 2 month ... no problem. maybe a tetris engine or something similar :P ava4ar said he isnt sure about the size of the engine :)

extraterrestrial skills ?! you know how productive I've been the last months ? take a look here and you'll see that you'd been by far more productive at least about the bot topic

or maybe we should think about coding a game yet, but about coding the engine :)

back to topic : yes, the OGRE engine looks nice, and I agree that we should better not hope to have some 3rd party software sometime which isnt available yet ( I guess you don't know what game engine I'm talking about ;) ). and the need to have both nice indoor and outdoor capabilities ... well, maybe we should first discuss what we're exactly up to, what the game we wanna create ...

sfx1999 20-04-2004 22:19

Re: Engine
 
Here are some links for you:

http://www.openrm.org/ <---scene graph management library (free)
http://cal3d.sourceforge.net/ <---skeletal animation library (free)
http://www.libpng.org/ <---PNG compression library (free)
http://www.zlib.org/ <---compression library (you guessed it, free)

BTW, http://genecys.sourceforge.net/ was made with a bunch of free libraries, check out some of them on the bottom.

stefanhendriks 21-04-2004 14:05

Re: Engine
 
come on guys, writing an RTS engine is easy to do in a week (with 8 hours a day programming). But a 3D engine would be a total different story :)

Bill 21-04-2004 16:56

Re: Engine
 
Quote:

Originally Posted by stefanhendriks
come on guys, writing an RTS engine is easy to do in a week (with 8 hours a day programming). But a 3D engine would be a total different story :)

In a week?...damn man, what do you eat for breakfast?


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